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G Man
20
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Joined: 17th Nov 2004
Location:
Posted: 4th Feb 2005 13:39
How do you achieve caustic effects in DBPro? I.e. a submarine is under water and the refracted light from the water's suface ripples are seen on the sea floor and the top of the submarine.

Intel Pentium 4, 3.4GHz, 1280MB RAM, NVidia Quadro FX3000/256MB, 240GB HD, XP Pro
David R
21
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Joined: 9th Sep 2003
Location: 3.14
Posted: 4th Feb 2005 21:08
Shaders maybe? I'm not entirely sure if it is possible to do this in DBPRO, as it probably requires quite a powerful graphics renderer.

Lightning Studios.... The home of good ideas
hexGEAR
22
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Joined: 3rd Nov 2002
Location: Naytonia
Posted: 4th Feb 2005 21:37
I'd use this caustics generator program to make the images for the sea floor. So basically once every loop your changing the image textured on the sea floor surface, you might already have a grass, gravel or rocky texture for the sea floor and you can use the caustic images generated by this program as a secondary texture.

Not sure how you would get it on the submarine though...

Tapewormz
22
Years of Service
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Joined: 15th Sep 2002
Location: Winnipeg, Mantoba, Canada
Posted: 4th Feb 2005 22:59
Texture maker has a caustics generator...you can make a seemless texture. Like the ones in bf1942.

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