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Newcomers DBPro Corner / .x animation rigging

Author
Message
Prancer
19
Years of Service
User Offline
Joined: 6th Feb 2005
Location: Idaho, US
Posted: 9th Feb 2005 12:22
Ok, first off I have searched many of the forums for the answer and have had little luck.

I am currently using 3ds Max 6 and Panda exporter. I had a model and rigged it and used some IK limb solvers. But when i run my game. the model shows up all wacky and I am pretty sure i either didn't rig the character right or exported it incorrectly. A link to a tutorial or something would be quite helpful. Thanks in advance
Indie Rock 13
20
Years of Service
User Offline
Joined: 1st Sep 2004
Location:
Posted: 12th Feb 2005 04:51
I've had terrible luck with the Panda X exporter. Microsoft has an official X exporter for 3ds Max 6 if you do a search for it in Google, and when I switched to that almost all my problems I was having were alleviated.

How exactly does it appear wacky?

Neeeeeeeewom!
Prancer
19
Years of Service
User Offline
Joined: 6th Feb 2005
Location: Idaho, US
Posted: 12th Feb 2005 09:28
Ok thanks.

I will search for that.

It appeared wacky because I guess the only way to explain would be it looked like the model kind of went to a single point. It's hard to explain.

Thanks for the tip though

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