Sorry, source went weird again...
Rem Savage details
Mname$="Savage"
Mlevel=5
Mhit=RND(5)
Mhp=10
Mexp=Mlevel*2
Fight:
Print "You hit The Savage for ";
Print Mhit;
Print " damage!"
Mhp=Mhp-Mhit
Sleep 2000
If Mhp<0 then gosub Death
If Mhp>0 then gosub Fight
CLS
Death:
Print "You Killed The Savage!"
Sleep 2000
K=0
L=K+1
CLS
If L>5 then GoSub Town
If L<5 Then GoSub Fight
That's what I ended up with after trying to modify what you had suggested, and it's the only thing that came close to what is supposed to be happening... I'll keep trying