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Dark GDK / dbSetShadowShadingOn() question

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billy the kid
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Posted: 9th Feb 2005 23:09
What exactly are the hardware requirements for using the realtime shadows? I modified the lights demo so that the main object in the center of the room casts shadows. Even with only 1 light circling around I got a FPS = 1. So I was just wondering what the hardware requirements are for this function? Especially considering I should be able to handle realtime shadows because my computer can handle Doom3, HL2, etc. Anyway here are my specs:

1.6GHz P4
512MB RAM
ATI 9600XT

I would agree my computer is starting to be out of date especially the processor and ram, but...
OSX Using Happy Dude
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Posted: 10th Feb 2005 00:14
Lets see the code...

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Questions are a burden to others, answers a prison for oneself.
billy the kid
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Posted: 10th Feb 2005 01:42 Edited at: 10th Feb 2005 01:43
Well it will probably be easier if you just add it yourself since I just modify the light demo that comes with DGSDK.

Anyway make this code (lines 17-25):


Into this code:


And if you want to see the shading better do this:


I get a FPS = 1 when I do this. And I need to use the stop function in the IDE instead of ESC to stop it. Probably has to do with the FPS = 1.
billy the kid
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Posted: 10th Feb 2005 02:01
I also tried setting it on for the room.x. That for some reason is a lot better, get FPS = 65. But the shadows it casts are kinda strange. Again maybe my hardware is just out of date.
OSX Using Happy Dude
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Posted: 10th Feb 2005 02:33
Or drivers...

Visit http://homepages.nildram.co.uk/~nickk/
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billy the kid
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Posted: 10th Feb 2005 02:38
I have the latest ATI drivers, I had to get them for HL2. So for drivers, maybe mine are too new. Did you experience similar problems? And what are your specs?
OSX Using Happy Dude
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Posted: 10th Feb 2005 02:49
It looks like I'm getting the usual FPS of over 500 - got an nVidia FX5600

Visit http://homepages.nildram.co.uk/~nickk/
Questions are a burden to others, answers a prison for oneself.
billy the kid
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Posted: 10th Feb 2005 05:08
hmm ok
posting unit #42
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Posted: 10th Feb 2005 22:35
Billy try seting your AA and AF to application preference within the ati control panel. Db has behaved oddley when I forced settings on the gcard.
billy the kid
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Posted: 11th Feb 2005 05:34
It doesnt help. Guess Ill have to implement a software realtime shadows solution if I want shadows with my card.

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