Heh - that's an different perspective on things there Greyheart. The reason why you see a lot around camera movements and object angle adjusts is because the 3D movement is what most people find to be the "easy" part.
Anyway, no matter what you do in 3D, you will almost certainly need to have the camera follow the object(s) you want to move - otherwise you won't see the object(s) doing their things.
I suggest you walk through the DBPro tutorial. Lots of basic 3D stuff in there. Also here's a bit of simple code to get you started. You'll see that moving the camera is important (because I left camera movement out).
Use the arrow keys to move the cube around.
Sync On
Sync Rate 100
Autocam off
Make Object Cube 1,20
Position Object 1,0,0,50
Do
Turn Object Left 1,Leftkey()-Rightkey()
Move Object 1,Upkey()-Downkey()
Sync
Loop
Edit: And no, there is usually a lot more to making a game than just 3D, like scores, or health, or lives, or attributes, or... well you get the picture. You also need to decide what the game is about, what is the challenge, and a whole lot of other design concepts. Heck, before 3D came along, a lot of games were text based - then came 2D games like Pong, Pacman, Space Invaders, etc. 3D doesn't make the game - it's just an enhancment.
"Droids don't rip your arms off when they lose." -H. Solo
REALITY II