I still didn't figure out how to do a good collision detection in DB and I'm wondering how the pro's do this.
Do they use multiple unvisible hided collision objects around the player?
And how do you do an instant bullet collision?
This is still unexplored matter for me...
Another question:
In some scripts on this forum I saw the 'data' code... How does it works, why is it useful and in which situations is it used? I've read the text about it in the help, but it doesn't really make me understand. Maybe 'coz English isn't my mother tongue?