Well, I tried out sliding collision with your help, but I did something wrong. When the sphere hits the cube, it slides, but it bounces back. Could someone explain why?
hide mouse
sync on
sync rate 30
make object cube 1,100
make object collision box 1,-50,-50,-50,50,50,50,0
make object sphere 2,10
make object collision box 2,-5,-5,-5,5,5,5,0
position object 2,0,5,-100
posx#=0
posy#=0
posZ#=0
do
SimpMove(2,1,1,1,3,1)
sync
loop
FUNCTION SimpMove(obj,up,down,turn,speed,sc)
if object exist(obj)
posx#=object position X(obj)
posy#=object position Y(obj)
posZ#=object position Z(obj)
if up=1
if upkey()=1
move object obj,speed
endif
endif
if down=1
if downkey()=1
move object obj,speed-speed*2
endif
endif
if turn=1
if leftkey()=1 then yrotate object obj,wrapvalue(object angle Y(obj)-speed/2)
if rightkey()=1 then yrotate object obj,wrapvalue(object angle Y(obj)+speed/2)
endif
if sc=1
if object collision(obj,0)>0
dec posx#,get object collision x()
dec posy#,get object collision y()
dec posz#,get object collision z()
position object obj,posx#,posy#,posz#
endif
endif
set camera to follow object position X(obj),object position Y(obj),object position Z(obj),object angle Y(obj),50,25,1,1
endif
ENDFUNCTION
thanks, yet again.
"The model you're looking for is out there..."
-The .X Files