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Newcomers DBPro Corner / see thru objects that arent meant to be

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4N!ALA70R
19
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Joined: 22nd Jan 2005
Location: Perth, Western Oz
Posted: 14th Feb 2005 22:15
this most often occurs when there is a matrix and and object

what happens is when i hav my matrix (or another object) and an object at least 1 unit below it, part of the matrix has holes in it and u can see the object below it, it is seen as triangles.

can someone please explain to me why this happens, and if there is a fix for it
4N!ALA70R
19
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Joined: 22nd Jan 2005
Location: Perth, Western Oz
Posted: 14th Feb 2005 22:34
is anyone going to post anything
Gil Galvanti
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 14th Feb 2005 22:48 Edited at: 14th Feb 2005 22:49
give us a few hours to reply , the matrix has holes in it cause thats what it should look like, if its untextured, the matrix is a "wireframe", that can be "bent" and textured. If you dont want to see it, texture the matrix. If thats not what you mean try to explain again...and plz post a code snippet if u can
EDIT: and when u post the code snippet, dont use the attachement source code, its bugged , highlight the code and click on the code button above where u post, just above the smiley faces

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
4N!ALA70R
19
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Joined: 22nd Jan 2005
Location: Perth, Western Oz
Posted: 14th Feb 2005 22:56 Edited at: 14th Feb 2005 22:59
soz forgot about the code , and yes it is textured

here is the code:


PS if u can be bothered can u try and fix the prob from my other forum , it is on the latest list of forums

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4N!ALA70R
19
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Joined: 22nd Jan 2005
Location: Perth, Western Oz
Posted: 14th Feb 2005 23:08
well thanks in advanced for any advice u post, coz i hav to go to sleep for school and will be bak afta in about 17hrs, lol, so yeh thanx GIL or anyone else that posts anythin
Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 14th Feb 2005 23:27 Edited at: 14th Feb 2005 23:29
k, ill try to get it figured out by then , i dont have any school today(horray!) b/c its a teacher work day! and u obvoiusly live far away from me cause here its 9:30AM , good luck at school!
EDIT: i just realized i already have ur code, ur the same person who posted the move object with mouse thread , i replied to it

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
Gil Galvanti
19
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 14th Feb 2005 23:36
hmmm...it must be the object or the texture cause using my own texture and a cube, it works fine, try this:


using ur own textures again, and just try using a cube to see if its the object

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
4N!ALA70R
19
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Joined: 22nd Jan 2005
Location: Perth, Western Oz
Posted: 15th Feb 2005 16:23
hey Gil

i tried it with the cube and with my object

with cube:
i press h and it 'freezes' the mouse on the edge of the screen does not move the camera and afta pressing mouse button and h a couple thousand times it moves to basically a random spot

with my little house:
i press h and an object appears basically where the mouse is on the screen to realtively on the matrix, if i hold it a house appear, let go another house appears

i have dbpro if that makes any difference
other than that i hav no idea, can u tell me what happens to you when you run this
Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 15th Feb 2005 20:39
Do you have DBP 5.7?

4N!ALA70R
19
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Joined: 22nd Jan 2005
Location: Perth, Western Oz
Posted: 16th Feb 2005 16:18 Edited at: 16th Feb 2005 16:33
yeh LIT
i hav vs 1.057
why do u ask

i think it might be like a graphics bug between close objects, ill try and edit my object so it is onewhole object, i use gamespace and i glue objects together and then save, so ill go now and try binding them together

edit:
it worked, there roof of my house is now solid and you cannot see the walls, but when i press 'h' the object goes grey. like asif there is no texture, but the texture was automatic for the first.
Gil Galvanti
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Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 17th Feb 2005 08:05
ok, cool, glad u got it figured out, sry i couldnt help, about the texture sry idk what to tell u, hopefully someone else can help u

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
4N!ALA70R
19
Years of Service
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Joined: 22nd Jan 2005
Location: Perth, Western Oz
Posted: 17th Feb 2005 16:34
i solved the problem by just loading the object again, but can someone tell me if i had the object textured would that be the same as loading the object again

i.e.
will 'clone object #,#' take up same amount of memory, or less or more, as 'load object #,#' for a second time

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