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Newcomers DBPro Corner / Water Effects

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Krastor
21
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Joined: 27th Oct 2002
Location: United Kingdom
Posted: 22nd Jan 2003 20:44
How would you go about creating a refletive/translucent water effect? I ahve never attempted anything like this!
David T
Retired Moderator
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Joined: 27th Aug 2002
Location: England
Posted: 22nd Jan 2003 21:53
For translucency, you'd have to use the GHOST(matrix / object / limb etc) commands, but for reflections I suppose you'll either need pixel shaders or very complex coding

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Dr DooMer
21
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Joined: 22nd Dec 2002
Location: United Kingdom
Posted: 22nd Jan 2003 22:22
Of course, you can simulate a relfection quite easily: make your reflective surface a flat plain and give it a good texture and apply the 'ghost object on' command to it. Then, physically mirror the layout of your scene on the other side of the reflective surface, including all scenery and objects.

This gives a good impression of reflection, but has several limitations. Basically, make sure you can't see behind the mirror and you should be fine.

Of course, if you've got DBPro, which I haven't, then I think you can use some kind of built-in hardware accelerated reflections.

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PiratSS
21
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Joined: 18th Oct 2002
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Posted: 23rd Jan 2003 02:56
how i used to make fake reflections:

1. make a copy of object to reflect.
2. ghost the copy.
3. scale copy 100,-100,100


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John H
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 23rd Jan 2003 04:01
Then code it to be where your regular obeject is

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Dr DooMer
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Joined: 22nd Dec 2002
Location: United Kingdom
Posted: 24th Jan 2003 01:26
Yes, that's a much better explaination that what I gave. Tck - aren't I confusing?

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