i made a pong game too here it is:

hide mouse
set window on
ink rgb(200,200,200),0
circle 4,4,4
circle 4,4,3
circle 4,4,2
circle 4,4,1
dot 4,4
get image 1,0,0,9,9
cls
box 0,0,70,2
get image 2,0,0,71,3
cls
start:
px=321:p2x=319
bx#=320:by=240
dy=0:dx#=0
sprite 3,p2x,p2y,2
sprite 2,px,py,2
sprite 1,bx#,by,1
frst=rnd(1)
if frst=1 then dy=-4 else dy=4
offset sprite 3,35,0
offset sprite 2,35,0
offset sprite 1,4,4
cls
print "Score P1: ";sc1;" P2: ";sc2
print "Rounds:";(sc1+sc2)/2
sync on
do
if keystate(30)=1 then px=px-10
if keystate(32)=1 then px=px+10
sprite 2,px,440,2
if keystate(75)=1 then p2x=p2x-10
if keystate(77)=1 then p2x=p2x+10
sprite 3,p2x,40,2
if bx#<0.0 or bx#>640.0 then dx#=dx#*-1.0
if by<0 or by>480
center text 320,240,"Player-"+str$(win)+" is the Winner!!"
if win=1 then sc1=sc1+1
if win=2 then sc2=sc2+1
wait 2000
goto start
endif
bx#=bx#+dx#:by=by+dy
sprite 1,bx#,by,1
if sprite collision(1,2)
dy=(dy*-1)
win=1
if bx#>px then dx#=(abs(bx#-px)*0.3)*1
if bx#<px then dx#=(abs(bx#-px)*0.3)*-1
endif
if sprite collision(1,3)
dy=(dy*-1)
win=2
if bx#>p2x then dx#=(abs(bx#-p2x)*0.3)*1
if bx#<p2x then dx#=(abs(bx#-p2x)*0.3)*-1
endif
sync
loop

If I could drop dead right now, I'd be the happiest man alive.

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.....:::<>-<K0shi>-<>:::.....