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FPSC Classic Scripts / Close door script.

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The Nerd
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Location: Denmark
Posted: 17th Feb 2005 19:07 Edited at: 17th Feb 2005 19:19
Hi

I saw Jasuks script that made a door open if you used a trigger zone. Then i modified hes script so you can make a trigger zone close a door that you cannot open again.
I thought i want to share it. i have attached a zip file with this post that contains the open door script made by : JASUK and the script i modified so the door also can close.
@JASUK: If it`s not okay i also use you script to this then please email me : Kattenolle@hotmail.com and i will get it removed instantly.

Also i wanna make a little step-by-step user-guide on how to use it.

USER-GUIDE :

1. Download the fpi files(The zip file attached to this message contain them both) when you downloaded it make sure to extract the files before we move on to the next step.

2. Put both of the fpi files in the folder "fps creator/files/scriptbank/user"

3.Open fpsc and make a room using the segments.

4. Split up the room you just made by draw a wall.

5. Set a door in the wall you just made (Remember the door needs to be REMOTE. Right click on the door and rename it to "door1"(you rename it in the text box "NAME") then find the USE KEY and write "trigger zone" under there you find the IF USED there you write "door1" click "apply changes" . and then also remember to place the player start marker.

6.Place a trigger zone were you want(just make sure that the player can hit it and that the trigger zone it on the same side of the room as the player start marker) now right click on the trigger zone you just made. In the AI SCRIPTS section find MAIN and change the current ai script to the plrinzone_door.fpi (The script you downloaded in the zip file). Then find the IF USED and write "door1" now click "apply changes"

Now before we move on try to run the game and see if the door is opening when you hit the trigger zone. If it dosnt work please make sure you have followed the steps and done everything right before posting question about why it won`t work

It worked? good then lets move on:

7. Place a new trigger zone on the other side of the door so the player will hit it when he just entered the room. right click on the trigger zone you just placed and find the AI SCRIPTS section now change the MAIN to closedoor.fpi(The script that you should have placed in the user folder with the other script) then in the same section find the IF USED and write "door1" then click "apply changes"

Thats it! Now when you run the game you should be able to hit the first trigger zone that will open the door then when you in the next room the trigger second trigger zone should close the door so you can`t open it again
If it dosn`t work make sure you have followed the steps right if it still dosn`t work please feel free to post a question.

Have fun with the scripts!


Regards The Nerd


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames

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Freddy 007
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Posted: 17th Feb 2005 19:16 Edited at: 17th Feb 2005 19:20
cool enough. I just have one thing:

Quote: "3.Open fpsc and make a room using the segment editor."


If I havent misunderstood anything, the segment editor is the one that allows you to make your own segments? Isnt it easier to make rooms with segments thats already made? Never mind....
But nice explanation.

I am already using jasuk70's door-scripts, and they work fine

[EDIT] Never mind what I said about the segment editor, I see you've corrected it


Check out PanzerGames at: http://www.freewebs.com/panzergames
æ ø å
The Nerd
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Posted: 17th Feb 2005 19:20
Sorry my mistake i have changed it now.


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
jasuk70
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Posted: 17th Feb 2005 19:33
I managed to do it by modifying the door init script so that when it became un-dormant it opened. In the movie you can just spot it opening when you come round the corner . Then i modified the door so that when activated it closed the door, but the method with triggering the door to open somewhere way out of site is probably a better simpler solution. As long as you modify the door entity so that it doesnt have any open sounds.

Jas

----
"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"
ngin
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Posted: 17th Feb 2005 19:49
Very nice guys, much needed, thumbs up for that!

/ngin
The Nerd
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Posted: 17th Feb 2005 21:38
thanks for the comments!


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
The Nerd
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Posted: 18th Feb 2005 03:20
Please comment this


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
00bk
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Posted: 19th Feb 2005 03:51
Very useful - I use it loads, especially if I have a "boss" in a room so that the player cannot escape... mwahahahahahahaka-cough-argh-splutter-*dies*


the apocalypse is coming!
The Nerd
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Posted: 19th Feb 2005 05:04



looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Freddy 007
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Posted: 23rd Feb 2005 00:06
It's a CLOSE door script


Check out PanzerGames at: http://www.freewebs.com/panzergames
æ ø å
The Nerd
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Posted: 23rd Feb 2005 01:29
@KLU 007 :

Quote: "It's a CLOSE door script"

Yes but it the zip also include the OPEN door script

@Guy :

I need more details before i can help you.


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Freddy 007
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Posted: 23rd Feb 2005 03:47
Quote: "Yes but it the zip also include the OPEN door script "


Sorry about that


Check out PanzerGames at: http://www.freewebs.com/panzergames
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eek
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Posted: 23rd Feb 2005 13:07
@ Nerd, I don't know if you saw my site post, but I have your tutorial on: http://fpsc.gandagun.net I assumed it was ok but I just want to check with you.

Les Horribres
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Posted: 14th Mar 2006 02:42
What the hell?

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Posted: 14th Mar 2006 02:44
uhm?

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Les Horribres
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Posted: 14th Mar 2006 02:46
LOL... hey... lets resurect old threads!

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Posted: 14th Mar 2006 02:48
lol...let's not start that rash again...I dont think the docs have the meds to treat it. though I am sorry for posting such a dumb thread.

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