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FPSC Classic Scripts / Restricted Area AI

Author
Message
Nosce
20
Years of Service
User Offline
Joined: 23rd Oct 2004
Location: Deep Underground
Posted: 18th Feb 2005 18:01
This is good for guarding doors or rooms.

Please note you have to put in your own wavs.

Updteas from last version, guard are a lot more noise sensitive, so there is a greater variation of when they will fire (if you think about it its a lot more likely a guard will fire if you're charging at him than if you are walking).



temet nosce
00bk
19
Years of Service
User Offline
Joined: 13th Jan 2005
Location: Digging thru the earth to get to china
Posted: 19th Feb 2005 03:53
I haven't used it yet but I just want to know, does the guard carry on guarding the door, not attacking, if the player backs away from the door again?


the apocalypse is coming!
Nosce
20
Years of Service
User Offline
Joined: 23rd Oct 2004
Location: Deep Underground
Posted: 19th Feb 2005 17:44
If you set the shoot fpi as cover or static then yes, I was working on one where it would return to a waypoint if the player cannot be seen for 2 seconds. I'm still testing that.

temet nosce

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