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Newcomers DBPro Corner / .bsp modeller

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Message
DK_
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 20th Feb 2005 04:42
Does anyone know where you can get a free modeller that actually saves files as .bsp?

TravisP
20
Years of Service
User Offline
Joined: 30th Jun 2004
Location: Behind you, with a knife!
Posted: 20th Feb 2005 04:57
If you have DBPro. It comes with a .X to .BSP Compiler.

Note: The above I didn't say, your just crazy.

Not a ripoff of The Twilight Zone
DK_
20
Years of Service
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Joined: 4th Jan 2004
Location:
Posted: 20th Feb 2005 05:03
well then where can I find a modeler that saves as .x?

or one that saves as .bsp...

It doesn't have to save as either of these, just as long as it has an option to export as either .x or .bsp.

DK_
20
Years of Service
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Joined: 4th Jan 2004
Location:
Posted: 20th Feb 2005 09:31
I also have another question, but I'll just post it in here also.
I have tried to make a mouse that I can use with my game, by making an image and saving it as mouse.cur but I'm not sure what to do after this. any ideas?

mathkid
19
Years of Service
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Joined: 1st Feb 2005
Location: Central Massachusetts
Posted: 20th Feb 2005 09:42
hmmm... I'm a newb, but I'll take a shot at this. I would say hide the mouse, load your new mouse pointer as a sprite, then position the sprite wherever the mouse should be by using the mousex() and mousey() commands.
DK_
20
Years of Service
User Offline
Joined: 4th Jan 2004
Location:
Posted: 20th Feb 2005 09:55
thanks.

Ok, that takes care of one question. about the other question, I don't care how it's done I just need some way, of loading a .bsp world. Is there a way to like load an object of another type, then using DBPro save it as .bsp?

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