hi there. just wana get some help from u regarding how i could make a radar which uses textured plains (so that i can use nos or images to represent ojects, rather than just plain dots or shapes). and i used samples from the monster hunt tutorials, and man, they can really eat lots of fps because of the bitmap and dots needs to be displayed every loop. when i tried replacing the dots with the textured plains locked on the screen, the main problem that i had was that the coordinates and the proper scaling of the object to the map. As anybody knows, to get the coordinates we use:
PX#=object position x(1)/(matrix size/map (bitmap) size)
PZ#=map (bitmap) size-(object position z(1)/(matrix size/map (bitmap) size))
Circle PX#,PZ#,4
But the plain object represrnting the real object doesnt follow the coordinates properly. i was just wondering if there shoould be some things that i should adjust so that my locked plain will serve as good as the 2d dot or circle for radars. thnx!!!
phukol