thanks for the advice, I tried the command you specified, but it only found my joystick. The goggles i have can be purchased from www.xforce3d.com. They are unlike "virtual reality goggles," which use screens mounted into the goggles themselves, because they make use of your monitor. They achieve a 3d effect by having the monitor display at double the normal refresh rate, and then the lcd shutters built into the goggles turn on and off in sync with the monitor refreshing, that way a given frame can be assigned to either eye. this is what produces the 3d effect.
When i turn on the goggles at any time, they have built in hardware which makes them shutter in sync with the monitor, so the problem i am having does not involve hardware at all, but the question of why other directx based programs automaticaly display a "double image" on the monitor, but mine does not. I was very encouraged to find that the highly featured game "room war," available in the downloads section of this site, performed brilliantly in 3d! This makes me wonder if it's a compiling issue or if theres some piece of "finnishing touch" code that I'm forgetting.
Also, if I cant get the special drivers to work, I can create the 3d effect myself (because the goggles shutter regardless), if I can get the frame rate of the game perfectly synchronized with my monitor refresh rate. Understandibly, the SYNC RATE command produces a varying frame rate.