FADE OBJECT
This command will make the specified 3D object fade to the current ambient light level. With ambient light set to zero and the object
faded using a value of zero, the object will be completely unlit. With a fade value of 200 its illumination will be doubled. With a fade
value of 50, the illumination is halved. This technique can also be used with a ghosted object to slowly fade an object until completely
invisible. The parameter should be specified using an integer value.
SYNTAX
FADE OBJECT Object Number, Fade Value
It is possible to get differnt ghosting levels, heh. Try this, I think this is what you are talking about.
rem Standard Setup Code
sync on : sync rate 0 : autocam off
color backdrop rgb(0,0,128) : hide mouse
set text font "arial" : set text size 12 : set text transparent
rem make matrix
make matrix 1,100,100,30,30
rem make object
make object sphere 1,2
position object 1,50,1,50
position camera 50,3,45
ghost object on 1
rem DEW
do
rem control ambient light
if upkey()=1
somevariable=somevariable+1
fade object 1,somevariable
endif
if downkey()=1
somevariable=somevariable-1
fade object 1,somevariable
endif
rem position text directions
text 0,0,"Use Up and Down arrows to change the fade level -Epidemicz"
rem SINK!!!
sync
loop
I am the very disease you pretend to be.