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DarkBASIC Discussion / The Red February

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Squids Revenge
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Posted: 22nd Feb 2005 10:19 Edited at: 22nd Feb 2005 10:25
I am starting to make a game called The Red February. It is about a car that is driving around just to have fun. It will be kind of like the simpsons hit and run. I have learned about a quarter of code so, Thats why I am posting, So that people can help me with code. First, I need to know how to make the car move. And how to make a matrix and texture it. Here is my code so far:



A squid making your day better! [href]www.land-o-games.com[/href]
Frozen Flame
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Posted: 22nd Feb 2005 10:48
Thats quite the load of code...
Ok well here we go..

Quoting Directly from Binary Moon tutorial if you would just read it.
make matrix id, width, depth, xTiles, zTiles


randomize matrix id, maxHeight#


set matrix height id, x, z, height

update matrix id


Texturing a matrix

prepare matrix texture id, image, across, down
set matrix tile id, xTile, zTile, textureTile



)Making an object move: (Taken directly from the Darkbasic Program


Read through tutorials, and search the forum for previous threads already asking your questions.
hyrichter
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Location: Arizona
Posted: 22nd Feb 2005 11:09
Quote: "I have learned about a quarter of code"

So your game's only going to be 12 lines long? Just the basic engine to an FPS I was writing was about 2500 lines of code. Seriously, the best thing you can do is go through both the Binary Moon and Monster Hunt tutorials.

Osiris
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Posted: 22nd Feb 2005 11:49
He means that he has learned about 25% of the commands...

hyrichter
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Posted: 22nd Feb 2005 11:51
Quote: " He means that he has learned about 25% of the commands..."


So, you're saying there are only 12 commands?

Osiris
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Posted: 22nd Feb 2005 12:59
No I am saying he knows 25% of them that dosent mean that he put them all in there...

TEH_CODERER
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Posted: 22nd Feb 2005 19:09
Judging by SmileVille you are nowhere near ready to atttempt this.

Squids Revenge
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Posted: 23rd Feb 2005 00:15 Edited at: 23rd Feb 2005 00:15
Well, I am getting The Beginners Guide To DarkBASIC today. That should help. Your right though, I'm probably not ready for this but I'll do my best to get some of it done by refrence by the book.


A squid making your day better! [href]www.land-o-games.com[/href]
Squids Revenge
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Posted: 24th Feb 2005 12:49
Book TWO days late!


A squid making your day better! [href]www.land-o-games.com[/href]
Foxy
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Posted: 24th Feb 2005 15:50
You really expect the post to be reliable?

If I were you and you were me, then you'd be yourself 'cos you are me and I am you.
Squids Revenge
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Posted: 25th Feb 2005 00:56
Umm....... Yes.


A squid making your day better! [href]www.land-o-games.com[/href]
steve c
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Location: united kingdom
Posted: 25th Feb 2005 00:58
cool i hope it turns out good i made a little game cause i was bored in dbc heres the code for it(the car physics are crap i couldnt be bothered to make em good)just drive around on the matrix and take peoples legs out all the models are from dark matter so just add em

ps there is much simpler and easyer ways of doing this i just only figured that out after i did it....

current projects
codename : tasgarad
Squids Revenge
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Posted: 27th Feb 2005 13:30
Nice game / code. I just found out the book will be here in two weeks.


[href]www.land-o-games.com[/href]
Squids Revenge
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Posted: 2nd Mar 2005 10:07
Book came!
If you are intrested in the game, signup in my forum http://www.galacforums.com/TDBT/index.php/

Squids Revenge
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Posted: 11th Mar 2005 03:31
New forum! http://tdbt.netfreehost.com/index.php?mforum=tdbt
Goes with the website www.dbteam.homestead.com

blanky
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Posted: 12th Mar 2005 01:58
There's only one mention of 'The Red February' in your entire website, and that's a misspelled version of your first post.

Are you just using Steve's code?

Mr Blanky - This Time, It's Personal
Squids Revenge
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Posted: 12th Mar 2005 02:41
No, I havn't used steves code in the game at all. Someone else is programming so that I can have more time to learn code.

Frozen Flame
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Posted: 12th Mar 2005 07:05
Thats just great! having someone else program the game for you. Youll definatly learn to code that way..
P Schnell
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Posted: 12th Mar 2005 07:44
I hear you're also making an RPG Creator?

Maybe you could write Breakout from scratch first.

Squids Revenge
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Posted: 12th Mar 2005 08:01
I'm still learning code. I can have more time to learn the code if I spend more time reading the book that trying to figure something out and searching for how to get it done right.

Frozen Flame
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Posted: 12th Mar 2005 11:50
Reading a book isnt going to help much. Not saying it wont help but it just wont help much. Heres some advise and you should consider using it..

Trial and error. Best way to learn anything is to practice.. make mistakes, find out what you did wrong, fix it and do it again.
Squids Revenge
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Posted: 12th Mar 2005 14:01
The book has tutorials to type from the book and says that you should play around with the code and see what happens. I've probably learnt 35% of the commands now.

TEH_CODERER
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Posted: 12th Mar 2005 22:40
It isn't learning the commands that makes you good, though you should learn them pretty quickly, it is your ability to use them and how logically you can think.

dazzling dazzla
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Posted: 13th Mar 2005 00:05
mate it takes ages to learn to code properly. I think that for now you should steer clear from large projects like these cos they can be a bit complicated and stick to learning your simple (ish) fps's like where everyone began. better than that try some 2d to break you in

the answer to all lives questions is...
... meh!
dazzling dazzla
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Posted: 13th Mar 2005 00:06
plus the book isnt quite as helpful as the code base and good old muckin about with code

the answer to all lives questions is...
... meh!
Squids Revenge
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Posted: 13th Mar 2005 00:29
The code base is confusing to me.

Monty87
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Posted: 14th Mar 2005 01:35
stop making a fool of your self, learn by doing asteriods or something like we all did. you dont NEED to know the code, you need to know what you want to do (which is why it must start small, very small) and by looking up the code as you go along and as it becomes nessessary for the project.

dont read throught the damn manual, even if it has been re-arranged into a 'guide'.

Monty
Squids Revenge
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Posted: 14th Mar 2005 02:40
Ok. For now I'll make a small little 2D game. If anyone has any ideas, you can post here or e-mail me or anything else.

dazzling dazzla
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Posted: 14th Mar 2005 03:41
try makin a simple inventory screen with sprites or try from the very beginning of the manual by fooling around with variables and print statements like text and print

the answer to all lives questions is...
... meh!
Monty87
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Posted: 14th Mar 2005 03:56
here's my starting game

Monty

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Squids Revenge
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Posted: 14th Mar 2005 09:53
Couldn't open it... A zero bite file.

Squids Revenge
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Posted: 25th May 2005 08:52
I'm learning pretty well now,
look in the WIP board and goto Driver Remake.


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