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Work in Progress / Online Zombie Survival Horror

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robo cat
20
Years of Service
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Joined: 23rd Feb 2004
Location: In a cat litter tray, near you...
Posted: 8th Mar 2005 02:21
On another note, as a lot of the special features are now being decided upon, if you have any requests for features I would like to hear them. For example, the ability for you and enemies to climb ladders. No matter how feasible the idea is, even if its something like zombies being able to wield weapons (like bottles) that can be shot out of their hands. Simply list your requests and feel free to repeat something that has already been said as this will put them up my priorities list.

Simple... yet fun!
robo cat
20
Years of Service
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Joined: 23rd Feb 2004
Location: In a cat litter tray, near you...
Posted: 11th Mar 2005 15:23
Sorry progress has been slow, I've been busy with other things for the past few days. I'm happy to say I'm back now and working hard on this project again.

Simple... yet fun!
Wiggett
21
Years of Service
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Joined: 31st May 2003
Location: Australia
Posted: 11th Mar 2005 19:08
awesome, i use milkshape so should be able to just send you anything i make in ms3d.

robo cat
20
Years of Service
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Joined: 23rd Feb 2004
Location: In a cat litter tray, near you...
Posted: 12th Mar 2005 01:21
Having started working again on this project I've stormed ahead and got past the 50% point on the seamless rooms. Most of its done, its just got a few features that need to be adapted to work with it. It will probably be done by around Tuesday, and then fxing bugs will probably take a few days on top of that. I really want the seamless engine finished before next weekend as I'll then be able to get some inspiration for extra features from Resi 4.

Simple... yet fun!
robo cat
20
Years of Service
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Joined: 23rd Feb 2004
Location: In a cat litter tray, near you...
Posted: 14th Mar 2005 02:22
Very almost finished the seamless rooms engine. Both client and server programs are fully coded for it and it should work, theres just a few bugs. Doesn't look like anything is going seriously wrong, just probably a few silly mistakes somewhere in my code. When thats done, it'll be time to perform a graphical overhaul. I must admit though that I'm working on 2 games simultaneously at the moment, and have been for the last few days. Hopefully it won't hinder progress in this one. If you're interested in what the other project is, then your'll just have to wait and see.

Simple... yet fun!
robo cat
20
Years of Service
User Offline
Joined: 23rd Feb 2004
Location: In a cat litter tray, near you...
Posted: 15th Mar 2005 02:43
If you can, please see my thread in the Game Theory forums, if you have an ideas for the game. I will then go through the list (once the seamless room engine is finished) and try my best to implement any suggestions.

Thanks!

Simple... yet fun!

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