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FPSC Classic Models and Media / Request - Tunnel Segments

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OTS Software
19
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Joined: 25th Oct 2004
Location: United States
Posted: 23rd Feb 2005 05:47
Are there any artistic folks out there that would be interested in modding some of the corridor segments to make them look like hand-dug tunnels (dirt with wooden supports)?

If so, one thing that appears to be missing from the current corridor segments is one that opens from the top (like from the floor down to the tunnel). You can rotate the segments, but it looks to me (brief review) that none are open at the top which would be needed for a tunnel under a floor.

www.OTSsoftware.com
Simon
Retired Moderator
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Posted: 23rd Feb 2005 17:22
I'd hold off on this one for now,
if you can wait a while tunnels and caves are on the Master Graphics list for V.1
Noldor
19
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Posted: 23rd Feb 2005 21:47 Edited at: 23rd Feb 2005 21:53
Ohh and i was in the middle of making a tunnel for him
right now.
Is it okay if i release it anyway????
It might give som variation.
Cloud of Crows Studios
19
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Joined: 22nd Nov 2004
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Posted: 23rd Feb 2005 22:12
Simon - does this mean we can report potential bugs & change suggestions with the current media? I have seen a few minor glitches that could be fixed up, but thought maybe that the core media was done and wasn't likely to be worked on any more.
Noldor
19
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Posted: 24th Feb 2005 00:25
This is as far as i have gotten on the tunnel so far.
But i wont release anything that TGC don't want me
to release. (don't want to step on anyones toes)
eek
19
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Joined: 26th Dec 2004
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Posted: 24th Feb 2005 10:27
That's so awesome. It looks like a real tunnel!

OTS Software
19
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Joined: 25th Oct 2004
Location: United States
Posted: 24th Feb 2005 22:35
Noldor,

That looks incredible!!!

If you get the go ahead to release that, it would be great!

Thanks for your time and efforts. You definitely have SKILZ.

www.OTSsoftware.com
SkyCubes
19
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Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 25th Feb 2005 08:02
Noldor, Noldor, Noldor...where have you been all my life?

Seriously though, that is awesome. When you release it, may I have permission to host/mirror a download on fpscreators.com?

eek
19
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Posted: 25th Feb 2005 09:14
I don't think he's gonna release it because he's not supposed too... Maybe if he gets permission.

Simon
Retired Moderator
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Posted: 26th Feb 2005 05:48
Sorry guys,I haven't checked the forum for a couple of days....
Go ahead and release the corridor, thats what we want, people creating new artwork to share.

And by all means let me know about glitches in the artwork, I can always find time to make some fixes (chances are they're all Lee's fault anyway......ok ok......maybe I do make mistakes.....occasionally

If anyones got any ideas for media they'd like to see in V1 start a thread on the subject, we look at all the requests - we aim to please.
DOMRAY
19
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Joined: 5th Aug 2004
Location: boston
Posted: 26th Feb 2005 06:52
[quote]And by all means let me know about glitches in the artwork, I can always find time to make some fixes (chances are they're all Lee's fault anyway......ok ok......maybe I do make mistakes.....occasionally


lol

let he who is with out sin cast the first stone.
Noldor
19
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Posted: 26th Feb 2005 07:04
Great. Well i will only make another couple of fixes on the
corridor segment then i will release it.
OTS Software
19
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Joined: 25th Oct 2004
Location: United States
Posted: 26th Feb 2005 12:38
That's great news!

Any chance the segments will have a top opening so with a ladder, you can climb down from the floor into the tunnel?

Thanks again Noldor.

www.OTSsoftware.com
GameKing
19
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Joined: 12th Feb 2005
Location: USA
Posted: 26th Feb 2005 15:05
Simon,

Can you release some of the specifications to the image formats and sizes so that we can make our own? Like decals entities etc.

Thank you

Abit IC7-G Max II, P4 2.5 gig, 1 gig DDR Ram, 80 gig Maxtor HD, NVidia FX-5700 128 DDR, Sound Blaster Live! Digital.
Acolyte Entertainment
19
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Joined: 28th Dec 2004
Location: Oregon, US
Posted: 1st Mar 2005 12:41
guy I bet nolders is so much better than yours and your charging for it guy !?! omg...


OTS Software
19
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Joined: 25th Oct 2004
Location: United States
Posted: 4th Mar 2005 22:36
Noldor wrote:
Quote: "Great. Well i will only make another couple of fixes on the
corridor segment then i will release it."


Noldor, have you released them yet? If not, do you have an ETA on them?

Thanks again.

www.OTSsoftware.com
Noldor
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Posted: 5th Mar 2005 23:03
The tunnel has indeed been released.
You can download it here in this thread.
http://forum.thegamecreators.com/?m=forum_view&t=49018&b=24&p=2
OTS Software
19
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Joined: 25th Oct 2004
Location: United States
Posted: 6th Mar 2005 01:15
Great work Noldor. I really appreciate it. Once I get them incorporated into my game and have it ready to go, I want to give you proper credit, so please e-mail me or post here (or point me to where you already posted) what the credit should say.

Thanks again!

www.OTSsoftware.com
SkyCubes
19
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Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 6th Mar 2005 11:36
Noldor,

My we have permission to host/mirror your resources on FPSCreators.com?

Thanks,

Frank

eek
19
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Joined: 26th Dec 2004
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Posted: 6th Mar 2005 14:15
Well I got his permission for FPSC Resource and now that I'm at FPSCreators it should be ok, better to check though.


SkyCubes
19
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Joined: 16th Nov 2004
Location: Vancouver, Washington
Posted: 7th Mar 2005 04:35
Noldor and others:

First, a big thank you to Noldor for creating and sharing this resource.

I have packaged this into an installer that will automatically put all the files in the correct places inside your FPSC directory. The download at FPSCreators.com will become available as soon as our Media Bank Manager approves the submission in our DB.

Thanks again Noldor, awesome job.

Frank

Noldor
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Posted: 7th Mar 2005 05:33
No problem.
I am just glad that you like it.
SkyCubes
19
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Location: Vancouver, Washington
Posted: 7th Mar 2005 12:43
Noldor,

You probably saw this request coming a mile away...

The perfect compliment to your Tunnel Segments would be some caverns with the same texture, that way we could have our tunnels lead to somewhere other than a FPSC prefab and it would be more believable. It would only take a couple variations like say a Large Cavern and Small Cavern.

Now, I know TGC is going to have tunnels and caves in V1, but they aren't going to match the textures you have used.

Anyway, just a suggestion/request.

Frank

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