The question I ask is because I would like to use the append animation-command and share animation-data between models taken from a base-models animation-data. In that cases I don't haveto animate all models but just one.
So if I use the append-command from a bone-animated model to a model with the same bone-setup, will that run? And can you manipulate the bones as you could do with limbs? (ie. rotate, scale, glue ect.)
I've heard the append and limb-commands are broken and should not be used, is this true and if so, will they be fixed in a "near future"?
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