The object's default position is 0,0,0, which is the camera's default position. According to that code, you would be 'inside' the object looking out, which means you won't see the object (unless you Set Object Cull 1,0). Try using Position Object 1,0,-20,100 (or try other numbers).
Also, you could add this to your Do/Loop to move the camera around and ensure you can (eventually) see your object:
Do
Pitch Camera Down UpKey()-DownKey()
Turn Camera Left LeftKey()-RightKey()
If MouseClick()=1
Move Camera MouseMoveY()*-1
Else
Pitch Camera Down 90
Move Camera MouseMoveY()
Pitch Camera Up 90
EndIf
Turn Camera Right 90
Move Camera MouseMoveX()
Turn Camera Left 90
Sync
Loop
Left/Right Key=Turn Camera Left/Right
Up/Down Key=Pitch Camera Down/Up
Mouse Move= Move Camera Up/Down & Left/Right
Left Click + Mouse Move = Zoom In/Out & Left/Right
"Droids don't rip your arms off when they lose." -H. Solo
REALITY II