This is just a little routine to help, it only calculated rotation round a point in the y axies though ( as in like the pic below ).
` Obnum is the number of the object you are rotating around the point
` x#,y# & z# are the point in 3D space
` angle# is the angle of the roatation
` Distance# is the distance from the point the object is to be placed
Function RotateAroundPoint(ObNum,x#,y#,z#,angle#,distance#)
NewX#=newxvalue(x#,Angle#,distance#)
NewZ#=newzvalue(z#,Angle#,distance#)
Position object obnum,NewX#,y#,NewZ#
endfunction