Im adding in shooting to my game. I just have a few questions that I need to know the answers to so I can start off...
- My game is going to be in the 3rd person mode, and the reticle is on the screen (ofcourse) and is controlled by the mouse moving. I was just wondering, would I make it so the bullet comes from the reticle or the gun? I would think the reticle...right?
- Im planning on doing the usual click, show bullet, move bullet in user's direction, hide bullet, move bullet back to user. Is this way of shooting ok for a game that involves shooting rounds of 60 bullets per clip, at a fast rate? Or is there something else I should use?
- As an add on to the second uestion, Im putting this game online, and I was wondering would the game get really lagged up with 60 bullets per user being shot contstantly (well, almost constantly) with maybe 16 players in a game?
That's all I need to know, if someone could help me out or possibly point me to a good tutorial about fps and shooting I'd greatly appretiate it.
Causin' RUCCUS whereva' I go.