I learned from just teaching myself the language. I'd start a game (and if my old PC was still hooked up id post them, its funny to see how far ive come
), read what it taught me in the manuals in the program (I started with DBC, but now use, and have been using for the past 14 months or so, DBP). Somehow i learned how to implement these things into my own games. I remember how excited I was when i first got a box to move across a screen using left and right arrow keys, lol.
An example: So i would start my game I knew some basics, like
do...loop from the manuals and tutorials and stuff. So I'd then figure out how to make a box by just looking for commands. Then I'd try making the player move the box. So i looked around and finally found an example that came with the program that got you to move a circle on the screen. It also showed how to make it change colors, and displayed the keystate of what you were pressing. Then I disected the simple code, figuring out what the commands were, until it worked. Once itd work id move on to the next thing, making a sky. So then i figured out how to change color of things just by looking around, and i simply made a blue box that covered about 3/4 the screen, and a green box (grass) for the 1/4. Now i had a moving box across the screen, on what appeared to be grass. Then I decided to add a sun, so i just made boxes to make a simple sun, and colored it yellow. Then getting farther into the game I made a tree. Just changing the colors and using 2 boxes I made a tree. After that I decided to make a "second version" where i implemented a nighttime, where the sky would turn dark navy, and i think i may have even made it where the "person", so to speak, became darker. I decided to add a head to the person and did that easily, so i also divided my person into head and legs. I just figured out what i needed to put into my do...loop my guess and check and just logic. I think this was about as far as i got until i developed a karate game, (which is quite entertaining for about 5 minutes, hehe), a car game (never finished), and started a Lord of the Rings game. Then i found a code snippet on here, which contained 3D, a swimming effect, a walking up stairs and falling effect, and a running into an instoppable barrier effect. This opened my eyes to what you could do even in just DBC in 3D(before i thought you could only make simple shapes). I started developing a 3D game (based on the books
Bobby Pendragon) Which i developed quite a bit on, until i got DBP. I saw "Pirates of the Caribbean" about the same time i got DBP, and liked it so much that i started a game based on it.
Its funny how intensly i disected the film, pausing every second, looking at the background, where everything was, drawing maps, objects, scetches of scenes. I spent all my free time in school and a lot of it outside, designing everything. I still disect the movie sometimes today (as well as sit it school being bored and designing(dont worry i still make A's and B's
))I'd be looking for textures, or clothes, or little details like that, when developing. Im still working on this project today, and you can check progress at
http://expage.com/piratesmainpage. So thats how i started, i know what i just wrote was really long, but hopefully ull take the time to read it
.
Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.