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Geek Culture / Games for mobile phones

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MicroMan
21
Years of Service
User Offline
Joined: 19th Aug 2003
Location: Stockholm, Sweden
Posted: 3rd Mar 2005 22:14
I've been considering getting into mobile phone development, but I've got this sense that it is really a cut-throat scene these days. Perhaps I'm wrong...

How many of you are involved in making games for mobile phones? What are your experiences? How do you market and distribute them? IS there truly a market for it anyway? I.e. can one earn anything off it?

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They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
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John Y
Synergy Editor Developer
22
Years of Service
User Offline
Joined: 4th Sep 2002
Location: UK
Posted: 3rd Mar 2005 22:45
If you start development using Omega Basic then you will have access to a publisher straight away. Just submit your game using the user area, and the publisher will get back to you. If the game is good quality (see GooLab on http://www.digitalomega.net) then your game will be published!

MicroMan
21
Years of Service
User Offline
Joined: 19th Aug 2003
Location: Stockholm, Sweden
Posted: 4th Mar 2005 17:50
Sorry, but like with anything one just can't wait for things to happen.

I'm interested in the area for expansionistic reasons, as it seems like a good way to enter into games production.

With mobile games one could build the games side up from a small base. I have a little company geared toward producing flyers, ads, magazines and computer based adverts and graphical systems. But it would be really irresponsible of me to hire a whole team to make the next Half Life 2. Besides, I couldn't afford it.

Still, if one started up a 'games department' for mobile games, it would be good to know what experiences other have of it in a marketing, production and development sense...

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They SAID that given enough time a million monkeys with typewriters could recreate the collected works of William Shakespeare... Internet sure proved them wrong.
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OSX Using Happy Dude
21
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 4th Mar 2005 18:44 Edited at: 4th Mar 2005 18:47
I would suggest going for hand-held gaming machines. Whilst you wont be allowed to program either a Gameboy DS, PSP or Gizmondo, you can with a Tapwave (which I have now got ) - although you cant use 3D unless you pay the license fee. There is also another hand-held one (the name of which I've forgotten), and which also appears to be a lot harder to program.

The other problem with mobile phone programming is that a few actively prevent you from doing so (3 is an example - whilst it has an area for Java programs, you cant upload anything to this area - its download only from 3's web site).

Visit http://homepages.nildram.co.uk/~nickk/
Questions are a burden to others, answers a prison for oneself.

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