DBC only - slow no more!
Yeah I like what I've been working towards. not. But I have got somewhere. I've looked around for ideas on how to make backgrounds for rpgs? Well I'm not fully there but I have made this.
The white strip shows you where the sprite did in fact get placed on the screen. Loads of trouble getting images for the 3D display. Lots of tandum dances where performed.
My program uses the LOCK OBJECT ON command from some helpful code snippet, MAKEHUDOBJECT() by Jason. After lots of exploring it actually sticks the image I made bang on the screen INFRONT of the camera,
and 3D! Not intended to disable transparency. You can see my bloke hiding by the red circle.
Final pr0dckt. version 0.02.10 after a month of poking at it. I was so gonna ask on the forum just now why the code was messing around with me and I did one more test.
after sticking a sync in it recognises the lock object layer.
Here is what my loop looks like. It's not much and the player cube moves around abit slower than before. Noticable. If I ever get 10 other objects on screen all animating I may notice a big -HALT-.
MakeHudObject(1,1,640,480,0,0,0,0)
get image 1,0,0,640,480
sync
delete object 1
do
get image 2,0,0,640,480
gosub player
position camera 50,15,-20
sprite 1,0,0,1
sprite 2,0,0,2
sync
loop
The sprites where the only way I could get anything to show infront of the LOCKED object. So it's one way the program works. I didn't like the idea of using sprites with 3d as the performance hit I've heard yeah I know tell me about it.-.-. Maybe I will find another way but I'm saying. It works ONLY IF YOU ADD IN THE SYNC AFTER THE GET IMAGE. WHICH DOE
SN'T M
AKE SENCE
Now I can say yes.. I got it to work. LEt's see now..
**Officialy has a mental illness.
" Ahh to finish something! My boy, have you ever accomplished anything? "