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Newcomers DBPro Corner / Making a sky

Author
Message
stormtrooper
21
Years of Service
User Offline
Joined: 24th Nov 2002
Location: United States
Posted: 26th Jan 2003 17:13
Well I have searched the forums as much as I can stand for this answer(Really miss that search option). I'm trying to make a matrix with sky overhead. I can get the matrix and sky sphere made and loaded and textured but the textures look like crap!!! I have played around with the code many times and can't get the matrix texture to look natural and the sky sphere will look ok until you turn left or right then you will see a line where the sky looks ok on the left but like a line right down the middle and the right looks bad like really dark. I'm really getting discouraged trying to learn this! I think DBP is really Good but I think there are still to many things wrong with it also not enough tutorials and getting told to search the forums with no search option (waste of time)That is my problem also I can't learn this fast enough. I know it takes a while to learn it and get good but I feel like I'm getting nowhere really really fast!!! LOL well here is my code and thanks for any help in advance IT IS REALLY APPRECIATED!!!
back to the struggle
Scott wolfe

make matrix 1, 1000, 1000, 20, 20
position matrix 1, 1000, 0, 1000
load image "blue06.jpg",1
make object sphere 1, 10000
set object 1, 1, 1, 0, 0, 0, 0

texture object 1,1
scale object 1, 200, 100, 200
position object 1, 1000, 0, 1000
ghost object on 1
scroll object texture 1, 10.5, 0
set camera range 1, 100000
position camera 0, 100, 0
do
control camera using arrowkeys 0, 15, 1
sync
loop

I could not get the code thing to work for me
THANKS
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 26th Jan 2003 17:40
OK- the return key is your FRIEND. Your problem with the skysphere is NOT dark basic- its YOU. There isnt really a way to code around this, your texture just isnt seamless. When the two edges meet, they need to seem together perfectly.

You either need to make a new texture, get a new texture, or try fixing that one with VAN-SEAM available at Van-B's website (www.andrewvanbeck.biinternet.com ??) If thats not right- just go to my website (signature) and his website is under the credits in Eternal Destiny.

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 26th Jan 2003 17:40
Dangit!
[url]www.andrewvanbeck.biinternet.co.uk[/url] maybe

Current - RPG: Eternal Destiny : Help Wanted!
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
John H
Retired Moderator
22
Years of Service
User Offline
Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 26th Jan 2003 17:41
This is why need an edit button *Sigh*

http://www.andrewvanbeck.btinternet.co.uk/

Current - RPG: Eternal Destiny : Help Wanted!
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
stormtrooper
21
Years of Service
User Offline
Joined: 24th Nov 2002
Location: United States
Posted: 26th Jan 2003 18:01
Ok I will check that out!!! What does the return key is your friend mean?

Scott Wolfe
IanM
Retired Moderator
22
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 26th Jan 2003 18:12
He means that large blocks of text are harder to read. It's a suggestion to break them up a bit when posting.

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