First off, sorry for the long load time on this thread...
Here is an experimental "character" I am working on that (if it works) hopefully somebody can find a spot for in their game. I say it is experimental because I have setup an insane skeletal rig for this guy and I'm not sure how FPSC is going to like having all these bones.
Here were my thoughts while coming up with the idea.
It would only be around 12 feet/3.5 meters tall.
Maybe futuristic for our time but old school in your typical sci-fi terms, he is bulky and slow, but tough.
It would be self guiding or remote operated, in other words, no pilot inside.
Think similar to E.D.209 from Robocop, just not quite as advanced.
These are of course just my thoughts, once I have a download available you can do what you want with it.
Anywho, I'm still working on the texture map but I'm nearing completion and wanted to get some thoughts from the community before I set anything in stone. I've already got my own plan to completion but what would you like to see it have/changed?
[edit] There is obviously only one side, that is just how I'm working on it right now, my poly count of ~1100 is when it has both sides.