Ok caught your attention, stop asking questions abotu blitz on this forum about which is better and which is worse, if you'd really like to know why dont you do it yourself and download the trials and see what you like best, or you could just bring up the feature pages and compare them, in fact you dont even need to do that, here they are...
Darkbasic PRO
Quote: "
Binary Space Partitioning (BSP)
Potential Visibility Set
Pixel & vertex shaders
Real time shadows
True reflections
Lights
Matrices
Advanced terrain
Multiple camera views
Particle system
Lightning fast 2D sprites
Polygon collision detection
Bump mapping
Light mapping
Environment mapping
Multitexturing
Bone based animations
Cartoon shading
Rainbow rendering
Low level access of object data
Vector and matrix manipulation
2D FEATURES
Super-Fast 2D Sprites
Mirror, Stretch and Blur
Fade, Transparency and Rotate
Screen-Sized sprites
Fast Collision
Animated Sprites
Gamma Control
Scale Sprites
2D Drawing Functions
EXPANDABLE
DLLs containing FORMATTED FUNCTIONS can be dropped into the plug-ins directory, after which they become commands within the language All components are modular for safe and stable upgrading
COMPILER
Modern design
Creates .EXE files
Encrypt and compress exes
Icon control of exes managed
Breakpoint markers
Produces 100% machine code
INTERGRATED DEBUGGER
Breakpoints
Step Through Mode
Variable Watcher
EDITOR
Project manager
Function folding
Syntax formatting
Fully Windows XP compliant
Online help
Showcase examples
Tutorials"
Blitz 3d
Quote: "
Super flexible entity system
Blitz3D is designed around the idea of entities. Typically, a 3D game will consist of many types of 3D elements such as cameras, lights, meshes and so on. In Blitz3D, these are all considered to be entities. This means that the same commands can be used to manipulate and deal with a wide range of 3D objects - for example, the TurnEntity command can be used to turn a camera, a light, a mesh, or even a massive terrain!
Meshes
Meshes are the workhorse of any 3D engine. Blitz allows you to either create your own meshes from scratch, or load existing meshes in either X, 3DS or B3D format. The B3D format is unique to Blitz3D, and has been designed to provide for all the features of the Blitz3D engine. B3D exporters are available for a wide range of modelling software including 3D Studio, Lightwave and Truespace. Blitz3D meshes provide features such as vertex colors and multiple texture coordinate sets.
Terrains
Blitz3D terrains can be used to generate apparently HUGE scenes! This is achieved through a trick known as LOD (level-of-detail) reduction. This completely automatic process works by picking a set of polygons which approximates the shape of a very high resolution heightmap. Blitz3D terrains can also be modified in realtime - great for blowing holes in things!
Sprites
Sprites are simply textured 2D rectangles - easy to setup and great for things like particle effects, heads-up-displays and so on. Sprites can be setup to automatically orient themselves to face the camera, giving the illusion of a spherical object, but without the overhead of drawing a ton of polygons.
Cameras
Blitz3D cameras offer the programmer direct control over viewport, zoom, clipping range, fog effects and even offer an isometric mode. Multiple cameras are also no problem - simply use CreateCamera as many times as you want!
Lights
Blitz3D offers directional lights, point lights and spot lights. You can control the color, range and 'cone' of lights with ease.
Super flexible brush system
Blitz3D makes extensive use of the idea of brushes to color, texture and otherwise manipulate the appearance of entities. Brushes offer a wide range of effects such as tinting, multitexturing and specular highlights.
Multitexturing
Multitexturing allows you to apply up to 8 layers of texture to an entity. This can be used to achieve such effects as lightmapping, detail texturing, specular highlights and a host more. The multitexturing system in Blitz3D also allows you to precisely control how textures are combined together.
Environment mapping
Environment mapping creates the illusion of reflections with in a scene. Blitz3D provides 2 forms of environment mapping - spherical or cubic. Cubic environment maps can even be updated in realtime, providing for awesome, dynamic reflection effects.
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Well I hope this will take away most to any questions, or you could just look around the forums, see which has better help and support, that what I did and it was the best choice i've ever made.