`to load use this for each flash needed
load image "mmuzzleflash.bmp", flashimgnum
make object plain flashobjnum, 1, 1
set object transparency flashobjnum,1
ghost object on flashobjnum
disable object zwrite flashobjnum
set object ambient flashobjnum,0
texture object flashobjnum, flashimgnum
position object flashobjnum, x_pos#, y_pos#, z_pos#
lock object on flashobjnum
Hide object flashobjnum
fade object flashobjnum, 50
`when firing show the fire object for a certain amopunt of time.
`you can scale it to make it appear animated as well
show object flashobjnum