Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Another animation question

Author
Message
Zeno
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location:
Posted: 12th Mar 2005 00:04
Im currently playing with model animations using the cornlel Z model which comes with DBP. My problem is that i cannot find out the keyframe numbers for the animations. All the ani's are stored in a file called ColZ.X as one big loop.I tried importing the model into milkshape but it would only import the mesh and texture not the ani. Does nyone know of a plugin to import animations to milkshape?

p.s if anybody is feeling paticularly kind they could just post the frame numbers for the model.
thx
ZENO
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 14th Mar 2005 05:54
sry i dont know, but i would just play it slow until u find where it needs to be

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
Zeno
19
Years of Service
User Offline
Joined: 22nd Feb 2005
Location:
Posted: 14th Mar 2005 06:48
I fixed the above problem. I just used PRINT OBJECT FRAME to show the frames then played the animation slowly and noted the frame numbers
Gil Galvanti
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location: Texas, United States
Posted: 14th Mar 2005 06:56
k, good

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.

Login to post a reply

Server time is: 2024-11-13 20:00:24
Your offset time is: 2024-11-13 20:00:24