Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Scripts / Does the scale command work correct?

Author
Message
Peter
22
Years of Service
User Offline
Joined: 12th Sep 2002
Location:
Posted: 13th Mar 2005 03:15
Hello

I've import some entities which are a little bit to small. After changing the scale value in the fpe file they shows allways as micro size. I've tried values like 2, 4, 0.5 or -2. Allways the same. :-( Are there any tricks?

Thank you
Peter
Zone Chicken
20
Years of Service
User Offline
Joined: 25th Jan 2004
Location: `~-..-~`~-..-~`
Posted: 13th Mar 2005 05:27
yeah it work's, one segment or cell on the grid is 100x,100y,100z so when you export you model scale it around half of that basic size or as close as you can to half while still keeping your objects original shape in tack. Then use larger inc on the scale line to resize your object as desired, start with scale = 0 if your object is too small, then go to scale = 30 or so, your problem is your using values that are to low to notice the change's.

guy1
19
Years of Service
User Offline
Joined: 1st Mar 2005
Location: Hell
Posted: 13th Mar 2005 05:35
i use scale up to like 5000 and it's still too small. i have to put in like 50000 to work!
Zone Chicken
20
Years of Service
User Offline
Joined: 25th Jan 2004
Location: `~-..-~`~-..-~`
Posted: 13th Mar 2005 06:29 Edited at: 13th Mar 2005 22:56
@guy1

Then are you looking at your model's scale inside of your 3d program before you are exporting it as .x?
Like i said in your modeling program a cell or square that makes up one room block in fpscreator is 100x,100y,100z in a modeling program, a floor in a modeling program is 100x,100y,2.5z so the height of your object from the floor to a ceiling would be 97.5 on the z axis of your modeling program to have it scaled from floor to ceiling so check the scales of your model in your modeling program before you export your .x file. If your model was let's say a coke can, then your sizeing for that model would be around, 3x,3y,15z in your modeling program, problem is you would not see that model or it would be extreamly small in fpscreator so, in your modeling program up the scale sizes to something like 50x,50y,62z keep them even so your shape doesn't get distorted, then your model will be larger in fpscreator about half the size of a room from wall to wall and ceiling to floor, then use the scale = line in your fpe to reduce the object down.

Edited Actually the 97.5 isn't the correct size from floor to ceiling when its from floor to top of a side wall in a segment i forgot to take into condsideration that when you place you ceiling it is droped into the lower level by about 1.5 so that would make ceiling to floor around 96.

Peter
22
Years of Service
User Offline
Joined: 12th Sep 2002
Location:
Posted: 13th Mar 2005 14:36
Thank you, works fine now

Regards Peter

Login to post a reply

Server time is: 2024-11-21 12:35:00
Your offset time is: 2024-11-21 12:35:00