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Code Snippets / GTA Test Engine - Source

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Van B
Moderator
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 27th Jan 2003 22:11
Hi all,

I've been asked for this 3 times in the last 3 days, so I thought I'd post the link here for anyone else that wants it.

[url]http://www.realgametools.net/forums/attachments/GTATEST.zip[64kb Download/url]


Van-B
Van B
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Location: Sunnyvale
Posted: 27th Jan 2003 22:12
PiratSS
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Posted: 31st Jan 2003 05:56
Very nice,

You might want to change collision to sliding.

and did you use an editor for that map? or is it hand made?

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Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 31st Jan 2003 19:39
you do you you can use [url =(http link)]Name[ /url] right?
e.g.

GTA Test

hehee

Anata aru kowagaru no watashi!
Shadow Robert
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Location: Hertfordshire, England
Posted: 31st Jan 2003 19:42
i can't see the car... i'm gonna play a little

Anata aru kowagaru no watashi!
Shadow Robert
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Location: Hertfordshire, England
Posted: 31st Jan 2003 19:46
nm i got it ...
lets tweak for slightly better physics, perhaps a camera as you speed - oh oh oh and sliding collision hehee

thought cause the ground is a matrix isn't gonna be simple
i'm gonna have a fun hour hehee

Anata aru kowagaru no watashi!
drjay
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Joined: 26th Jun 2003
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Posted: 30th Jul 2003 23:46
hey Van B, how would i add another car in the game? i got it to put the car on the screen but it wouldn't get in the car, and i created everything for it that was used to make the first car work.

Van B
Moderator
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Location: Sunnyvale
Posted: 31st Jul 2003 00:52
Should'nt be to tough, why not email me your source code and I'll have a look.


Van-B

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Kanzure
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Posted: 31st Jul 2003 01:31
Hmm? I swear this was posted a long time ago @_@ why was this brought back up?

Van B
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Posted: 31st Jul 2003 11:00
DrJay had a question .

It's only been 7 months since the last reply! - sometimes the come back.


Van-B

My cats breath smells of cat food.
drjay
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Posted: 1st Aug 2003 03:11 Edited at: 1st Aug 2003 03:14
i know its been a long time i just didn't know how or where else to ask, and my source code is basically the same as is was in the original file. but i will email it to you anyway, it's on my other computer so i will email it probably tomorrow

HZence
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Posted: 1st Aug 2003 05:41
What the heck is sliding collision?

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ReD_eYe
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Joined: 9th Mar 2003
Location: United Kingdom
Posted: 2nd Aug 2003 13:16
normally when you make simple collision when you detect collsion between two object you move one of the objects back to the last position when there was no collsion so you stop, with sliding collsion it allows you slide along walls etc without going through them and wthout stopping

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Shock
AGK Developer
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Joined: 24th Oct 2002
Location: United Kingdom
Posted: 2nd Aug 2003 16:04
iv'e been making a GTA2/Driver/Carmeggedon game for the past two weeks now, with more features (i.e. zooming camera etc.).

But this thing doesnt compile for me in DBP, and i'm too lazy to reinstall DBC

Sticking feathers up your butt doesn't make you a chicken.

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