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DarkBASIC Discussion / Collision Box: Can they be turned?!?

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Ragnarok89
20
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Joined: 27th Jun 2004
Location: Look behind you! Ahhhh!~
Posted: 18th Mar 2005 07:06
Yeah I found a GREAT! solution to my collision problem atlast. It doesnt even slow the program down like the built in ones. Yay. But to the point, can a collision box be turned. My collision uses collision boxes and gets the objects width, height, and depth to max the box then positions it where the object is positioned. Well since some of my walls aren't 0,90,180,360 degress turned on the Y-Axis It won't do them I havn't found a way to turn the box myself.

If anyone can help please PLEASE post. You will be my new favorite person if you do .

P.S. here is my code for you to look at and fix the collision boxes lol.

Baggers
20
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Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 18th Mar 2005 07:25
So we dont have to modify too much coudl we have the media by any chance ?
Ragnarok89
20
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Joined: 27th Jun 2004
Location: Look behind you! Ahhhh!~
Posted: 18th Mar 2005 07:33
Sure. Had to sort out all the extra stuff from when I wanted to change it. Also I left the 3dGame.DBA so you can just open that with dark edit or whatever you use. Hope you can figure this out.

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Baggers
20
Years of Service
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Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 18th Mar 2005 07:40
Sorry man doesnt look like i can help, i get an indesciminate error...probably as i use DBpro, i just felt like having a go anyway.
Hope someone else can sort this.
Ragnarok89
20
Years of Service
User Offline
Joined: 27th Jun 2004
Location: Look behind you! Ahhhh!~
Posted: 18th Mar 2005 07:45
Thanks for trying to help anyways. Oh well, it'll just bug me till I figure it out a week or so from now lol.

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