I would like to generate a low res cube map and apply it to a water plain to get some nifty reflections, but im wondering how to compile my 6 camera snapshots into one file that I can pass to a shader (or perhaps use dbpros built in cubemap if its working yet).
Anyone have any idea? Ive monkeyed around with NVIDIAs FX Composser and all their cubemaps are in a .dds format. How can I compile the images I get in dbpro to a cubemape able .dds?
Thanks in advance.
PS - Was also wondering, where is the best point in world space to generate my cubemap? Assuming I want to do water reflections, where exactly on the water should I be placing the camera when I grab my images for the cubemap?
All you need is zeal