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Newcomers DBPro Corner / Textures with DarkBasic

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Newbie to 3d
20
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Joined: 20th May 2004
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Posted: 21st Mar 2005 11:34
Hi, I tried to load objects that I made with gmax that have a texture from a bitmap but the texture is not showing up! I would really appreciate some help or a link to explain me how to do that. Thanks!
Gil Galvanti
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Location: Texas, United States
Posted: 21st Mar 2005 12:09
try exporting that bitmap to the folder, then loading it and texturing the object with it.

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
fasdfsdaf
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Posted: 21st Mar 2005 12:25
Ya, try texturing run-time (this means texturing while the program is running, not on the models itself)

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A.K.A Death Stalker
Newbie to 3d
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Posted: 21st Mar 2005 13:05
ok but only a part of my object is textured with a bitmap and if I texture it in DarkBasic all the object will be textured...
Clueless
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Location: Corbin, KY, USA
Posted: 21st Mar 2005 13:23
Quote: "ok but only a part of my object is textured with a bitmap and if I texture it in DarkBasic all the object will be textured... "


Does your object have limbs? If so, you can texture individual limbs and achieve the effect you're looking for.
fasdfsdaf
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Posted: 21st Mar 2005 13:27
Or just make two objects, make them both meshes, turn them into memblocks, save the memblocks to a file, use 1 memblock to get both meshes TOGETHER from the file, then turn that mesh into an object (don't know if it will work, but in theory, it should)

*note: texture one of the objects first

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A.K.A Death Stalker
Newbie to 3d
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Posted: 30th Mar 2005 06:34
I wonder how they do it with the models in darkbasic examples? They take a bitmap and texture a complete body? The limb and mesh ideas seem like good ones but I'm trying to apply texture in gmax so it would appear as it is in darkbasic is this possible? If not, thanks for the tips you gave me!

Sincerely,
Newbie to 3d
NoteJam
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Posted: 5th May 2005 09:24
Dark basic/pro does not have a texture face command, but you can texture objects. If you take your object, any face, and cut it from the object in a 3d edit program, then re-join so its a branch, or just a seperate object in the right position, then you can texture it in dbp.

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