Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Geek Culture / I need support to set up a competition!

Author
Message
Beamer 332225
19
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 22nd Mar 2005 02:03 Edited at: 22nd Mar 2005 14:04
I have been in contact with TGC, and they said that if I get enough support for this idea, they may help create a competition for it.

Here is what I need:
I am looking for people or groups of people to create small, arcade-style games that are fairly small, have good graphics, but the actual gameplay is addictive and only lasts 2-5 minutes (Falldown for example). I want to set up a competition like this to find the best out of a large group of games, so that I can market the games, earn the developers some money, and help get our names into a growing field.
I do not have a registered company yet, however as soon as I have everything that I need to truely market the games, I will get all of that sorted out.

For the developers:
If you create a game that I choose to use (I will obviously contact you about it first), I will put the games on small, business card CD's and market them. Then, you will be paid 50% of the profit I make off of your game(s). (Yes, you can submit as many as you want. )

Game Requirements:
The games must have fairly good graphics
The games must not need to access/use the harddrive of the computer (they will be run from a cd with no installation, and they must leave no developer-intentional trace of being run.)
The games must have addictive gameplay, lasting 2-5 minutes. (Exceptions on gameplay time will be made)
The games MUST be less then 45MB. This is a strict requirement. Very little leniency will be made. (The cd's hold 50MB, and a flash autorun will be created for each individual game. So any comprimises on one will affect the other)


Now that you understand what is going on, I need as many people as possible to show favor of this project becoming a reality. This is not spam or a scam. It is an opportunity. Please post you support or any questions.
robo cat
20
Years of Service
User Offline
Joined: 23rd Feb 2004
Location: In a cat litter tray, near you...
Posted: 22nd Mar 2005 02:23
I'd be interested if I can be certain its not a scam. If you can prove its not somehow, such as a verification from TGC that you have spoken to them, then I'd certainly be interested. A few questions:

1) What experience do you have in marketing products?

2) Where will these CDs be marketed? TV adverts, pop-ups on webpages or in magazines?

3) What price will they be sold for?

Once you've got a registered company, you will probably get a lot of support as it is less likely to be just some n00b wanting some free games.

Simple... yet fun!
Dodo
20
Years of Service
User Offline
Joined: 8th Aug 2004
Location: eating lunch
Posted: 22nd Mar 2005 02:24
hmmm. This could turn interesting. Its a good idea, but there have been a lot of compos recently, so a some people might not be interested. I think your not going to get amazing graphics for 45 mb, but it should be sufficient. Hope this turns out well.

Part of solving the problem is actually noticing that the problem is there in the first place

robo cat
20
Years of Service
User Offline
Joined: 23rd Feb 2004
Location: In a cat litter tray, near you...
Posted: 22nd Mar 2005 02:35
It could be possible to get amazing graphics for 45 mb. It just needs better programming. Rather than using an animation for water, you could cut back on memory by using a fancy shader instead. Takes less space, looks nicer but needs a faster computer.

Simple... yet fun!
Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 22nd Mar 2005 02:43
That's a brilliant business idea! Sit on your arse and do nothing. Let a load of game developers make your product for you, totally free of any expenses to you. Choose from the best one, do a bit of marketting, and earn some money ... all under the disguise of a competition.

Very clever.

Beamer 332225
19
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 22nd Mar 2005 14:01
OK, to answer the question so far.

I hope this post can draw some attention from one of TGC's staff and they can vouch for me on our communications.

1. I have never marketed anything like this before, but I have sold many different things, and I have many family members that own businesses that can/will give me some tips and support.

2. I am going to advertise these CD's in as many mediums as possible. I am going to try to start with G4, after that a few other channels, and hopefully I can turn it into a fad that advertises itself.

3. The best deal for manufacturing these CD's I could find is approx. $.60 with everything included from a screen print, cardboard case, and duplication. I am initially planning to sell them for $5/ea. Depending on the demand it may go up in the future.
Remember, developers will be paid for their own games, so if you are going to participate, create something addictive that many people will want, otherwise you won't make much.

I am not trying to scam anybody. I am trying to make a name for myself, and in my persuit others may do the same.

Some background for everybody.
I have never done anything like this before. I have not ever had something mass produced. I don't (yet) have a company. I have not ever actively searched for people to help me in any persuit before. But I will work as hard as possible to make this happen, and I am willing to lose everything in persuit of this idea. That is how big I see this becoming. Right now all I need is support of my Idea so that TGC will host a competition themselves. That will be my proof that this is not a scam. If the competition goes through, the Idea will be a success. Just be sure you are on the bandwagon on this one, this opportunity doesn't come by often.
Beamer 332225
19
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 22nd Mar 2005 14:11
as a response to Fallout's post, I have this to say.

Granted, it takes very little work for me in the beginning. But after I have the games from the competition, the work of the developers end, and my individual work begins. I am marketing them, (Not cheaply either, I do want this to succeed, and it will not turn into a half-casted project), and then after that, the developers get the money they deserve, and don't have to do anything after the initial submission.

I think you were a little biased in your post. The developers are the ones that sit on their 'arse' after the games are submitted, I just have to wait to do my job till they are done. In addition, 50 games will market better than one, so this is an advantage to be taken on all sides.
Frozen Flame
20
Years of Service
User Offline
Joined: 22nd Jul 2004
Location:
Posted: 22nd Mar 2005 14:16
Will you also be making a game?
what language do you want it in?
can you give some more examples of game types?

I dont care about what you get out of it.. but to see the comunity on a TV show or in a magazine and getting praised for their work is a reward in itself. Ill join in.

Dave J
Retired Moderator
21
Years of Service
User Offline
Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 22nd Mar 2005 14:30
I'll pass.


"Computers are useless, they can only give you answers."
Beamer 332225
19
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 23rd Mar 2005 11:38
I won't be making a game, no. The best (and only) games I have ver made were on the ti-83+, so no.

I personally don't care what language you use, as long as the game conforms to the above rules. (However, if TGC hosts the competition I am sure they would say to do it in DB)

Description of the kinds of games I am looking for:
A game you play for 5-10 minutes at a time.
The kind of game you would play at school when the teacher isn't looking.
The kind of game you can sneak between a few chunks of homework.
Such as:
Tetris (Although old an non-addictive)
BMX Star (From teagames.com)
Things with 3d graphics but gameplay is like that you would find in addictinggames.com

Just to reiterate myself, I am sure that some people think this is a scam to trick people into making a product for me. This is not true. The competition would be a way to find people worthy of being in this 'group' or 'company' or whatever you want to call it. If you make it on my list from the competition, we pretty much become co-workers in a small but inevitably successful business. If you are not interested, say so. If you want TGC to host this competition, say so. That is all this thread is for is to try and get TGC's attention.
bitJericho
22
Years of Service
User Offline
Joined: 9th Oct 2002
Location: United States
Posted: 23rd Mar 2005 16:31
I think 50 percent is more than fair, probably far more than I would ever get from a publisher, it would also be good advertising for my website which would bring direct customers to any future games I'd make..

I'd do it..

I mean, how much does shareIt give you for your games? (or any other publisher) I also think this could be a big fad, they'd make great presents because they're cheap.. They'd be pretty, (i would imagine) so they'd catch the eye..

I'd do it in a heart beat.. Also at 45 mb with 10 mins of gameplay, it would be quite easy to make.. Probably a couple months in DB..

I'm in.


Yarr join teh New and Improved LoGD!
BatVink
Moderator
21
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 23rd Mar 2005 17:14
Beamer, the problem you are having is the number of people who have come and gone before you. There are countless posts of people with fantastic new sites, host your games for free, we'll sell your games.

The only way around this hurdle is to have a track record. Catch 22, I know.

BatVink
spooky
22
Years of Service
User Offline
Joined: 30th Aug 2002
Location: United Kingdom
Posted: 23rd Mar 2005 17:50
I'm just too sceptical. Posting without specifying an email or web address is not good. With you being a new member and first post I've seen from you is all about selling stuff just doesn't cut it with most people here, as BatVink says, over the years we have all got used to these fly by night ideas.

Luckily if I ever create a superduper game, I have loads of dedicated web servers and online credit card taking facilites at work, so I can keep all the money.

Boo!
bitJericho
22
Years of Service
User Offline
Joined: 9th Oct 2002
Location: United States
Posted: 23rd Mar 2005 18:22
it'd be worth the risk..

And you'd still keep all rights to your program..

Less you wouldn't allow us that, then I'd be out

Of course, I wouldn't do anything for you until you show us the proper papers and whatnot, and contracts, marketing plans, etc etc..


Yarr join teh New and Improved LoGD!
Foxy
19
Years of Service
User Offline
Joined: 4th Jan 2005
Location: The Dale, South Australia
Posted: 23rd Mar 2005 18:54
Contracts are good.

To be honest a game like this isn't a huge undertaking, and as Jerico said, could be done in a short period of time.

As for me, the game I'm working on now could fit into this category so I'm keen. I'd like to see some things on the lines of contract details etc though before I hand anything over.

<Runs to other comp and starts doing some work>

Gaming resources.

Ace Of Spades
19
Years of Service
User Offline
Joined: 6th Mar 2005
Location: Across the ocean
Posted: 23rd Mar 2005 20:08 Edited at: 23rd Mar 2005 20:14
If I can ever get any half-arse game finished...I would definately be all for this. Chances are, on my own, I would not make anything anyway, so what could it hurt?

As long as I do not have to give up ownership rights.
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 24th Mar 2005 00:49
i would do it, if i see some response form TGC saying you talked to them...

"We make the worst games in the universe."

Fallout
22
Years of Service
User Offline
Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 24th Mar 2005 03:50
@Beamer 332225

Might've been a bit harsh my first post, but you kinda hid your idea behind the disguise of a competition. Clearly, you're offering a business proposition to people, with the aim for you to make some cash. You've come to a community where there are lots of potential 'employees' who'll make your product for you. You get half, and they get half of the profits.

I don't think this is a bad thing, but the fact you haven't got anything setup yet puts it in a bad light. As people have said before, things like this come and go all the time. At least you're able to articulate your idea clearly, which is a plus. It's just your proposition will always sound like a half-arsed whim to us old sceptics until you can back it up with proof that you have a solid foundation for your proposal.

As it stands, I dont even think there's a market for a CD of quick arcadey games. I'd never pay for that, as I can play a huge number of flash/shockwave games like this, free from the net. Not only that, but I can play them anywhere there is a PC and an internet connection. DB games require DX9, and usually a graphics accelerator, which rules out a lot of PCs, plus you have to cart a CD around. I just don't think the product would be any good nor have any real demand.

Damokles
21
Years of Service
User Offline
Joined: 28th May 2003
Location: Belgium
Posted: 24th Mar 2005 05:15
And there is one point nobody mentionned :
- What about those who don't want to get paid for the game ?
Some may think it's strange, but if you want to be known it's also good to release free games, so your name spreads around the world.
And I follow Fallout's idea : "why would I pay for a kind of game I can find on the net ?" Honestly I would feel like a scammer if I would let people pay for it.

- Mind the gap -
Ace Of Spades
19
Years of Service
User Offline
Joined: 6th Mar 2005
Location: Across the ocean
Posted: 24th Mar 2005 05:20
Quote: "Honestly I would feel like a scammer if I would let people pay for it."


If people wish to pay for my crackhead idea games...I say let them

Jeku
Moderator
21
Years of Service
User Offline
Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 24th Mar 2005 06:58
You could still buy copies of Doom and Wolf3D Shareware in the stores when they were released, yet you could download them for free off of BBS' and their like. Nowadays, however, you are probably right in that people can just as easily download the product instead of shelling out a fee for the same thing on disc.


--[GameBasic - Coming Soon]-- ^^^ banner generously designed by TheBigBabou
Beamer 332225
19
Years of Service
User Offline
Joined: 5th Jan 2005
Location:
Posted: 26th Mar 2005 11:36
Ok, I like everybody's posts so far. Just so everybody knows as well, I do (naturally) plan to let you keep all intelectual property rights. All you have to give me is the right to sell them.

I know that me all of a sudden showing up not having been a member for long makes me look a little n00b-ish. So I will throw out another name that maybe more of you are familiar with, this person is a good friend of mine, and he was/is the first developer to support this idea. Joe Cooning. I don't know if you know him, be he has been around more than I have. He could vouch for me in this idea, we brainstormed it together.

The last thing I want is somebody feeling like they were taken advantage of. As you can see in my proposal, this is more than you will get with anybody else.

(I am trying to cover all the new topics, so bear with me)
As for those that would feel bad about selling the games, we can give limited amounts out for free to gain publicity. (The CD's cost money, and lots of it at first, so quantity would definately be limited) It would all work for the better)

As for software sharing and p2p stealing profits, it will. But if it is turned into a fad, (Which is my intention of marketing it as), it will be over before that turns into too much of a problem. Then at the very end, I can either give the rights back to you, or keep them for an archive release later. either way.

Somebody said an email might help, so here it is
mcclaren.f1@gmail.com

Still, this is only in the 'getting support for the idea' stage. It will take alot of work for everybody involved, and it will be worth it. I ask (just in case TGC decides not to hold a competition, which is more than likely) that anyone interested in doing this e-mail me. Then I can keep tabs.

This is going to be more of a partnership. Like you doing the coding and your friend doing the graphics. I want to make friends in this, but still get our names out there.

just remember that the guys that did pet rocks became a millionaire. So why not us?

If you have any questions email me

Login to post a reply

Server time is: 2024-11-14 13:03:38
Your offset time is: 2024-11-14 13:03:38