Here's a quick snippet to show that in DBP the scale is based on the original size of the object. The object's would end up huge in this snippet otherwise (you change all the 100+i 's to 120 or something to validate). It also shows that size is different for spheres and cubes.
Make Object Cube 1,1
Make Object Sphere 2,1
Position Object 1,-20,0,50
Position Object 2,20,0,50
For i = 1 to 100
Scale Object 1,100+i,100+i,100+i
Scale Object 2,100+i,100+i,100+i
For j = 1 to 100
Center Text Object Screen x(1),Object Screen Y(1)-30,Str$(Object Size(1))
Center Text Object Screen x(2),Object Screen Y(2)-30,Str$(Object Size(2))
Sync
Next j
Next i
Wait key
"Droids don't rip your arms off when they lose." -H. Solo
REALITY II