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Newcomers DBPro Corner / free 3d modeler

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kfoong
21
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Joined: 28th Jan 2003
Location: Australia
Posted: 29th Jan 2003 03:44
is there any free 3D modeler anywhere on the internet? I would really like to know please.
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I HAVE NO IDEA HOW TO PROGRAM DARK BASIC!
John H
Retired Moderator
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Location: Burlington, VT
Posted: 29th Jan 2003 03:49
Yea they are all over the place:
Anim8or: www.anim8or.com
Wings3D: www.wings3d.com
G-Max: www.discreet.com

Id suggest just paying the 20 for milkshape (www.milkshape3d.com)

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
kfoong
21
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Location: Australia
Posted: 29th Jan 2003 04:09
I would but i dont think my parents would be too happy about that...

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I HAVE NO IDEA HOW TO PROGRAM DARK BASIC!
John H
Retired Moderator
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Location: Burlington, VT
Posted: 29th Jan 2003 04:11
Well, ok then, try those out You must be a kid- well I am too Just play around with those modellers till ya get good then try and convince them to let you buy milkshape

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
Epidemicz
21
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Posted: 29th Jan 2003 04:34
Milkshape is well worth it.

Is it just me or is my posting box all of a sudden left aligned instead of center? lol

I am the very disease you pretend to be.
kfoong
21
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Joined: 28th Jan 2003
Location: Australia
Posted: 29th Jan 2003 05:34
I know its well worth it, ive tried it. any way im 15

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I HAVE NO IDEA HOW TO PROGRAM DARK BASIC!
mightymax
21
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Joined: 31st Jan 2003
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Posted: 3rd Feb 2003 14:59
Sorry to "open" this topic again but it seemed better than making a new one...

Can you convert models you make in GMax to .x or .3ds files?

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PRINT sig$
eGuy
21
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Posted: 3rd Feb 2003 20:16
Yes, but not directly.

You need to download the Tempest gamepack from the Gmax website and at least install the plugins that come with it. You will then be able to export to .MD3 format which many file conversion utilities (Milkshape, 3D Explorer) can change to .x or .3Ds files.

mightymax
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Posted: 3rd Feb 2003 21:16
thanks eGuy, that is very helpful.

REM get a signature off the user
INPUT "Type your sig here",sig$
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kfoong
21
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Joined: 28th Jan 2003
Location: Australia
Posted: 4th Feb 2003 12:06
whats that got to do with a free 3d modeler?

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I HAVE NO IDEA HOW TO PROGRAM DARK BASIC!
mightymax
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Posted: 4th Feb 2003 13:09
Sorry, I am trying to decide which free modeler to get, GMax or anim8tor. You see, there is a faint connection... Isn't there?

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John H
Retired Moderator
21
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Location: Burlington, VT
Posted: 4th Feb 2003 15:31
Yea but you cant use Gmax models in a game

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
eGuy
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Posted: 4th Feb 2003 17:27
I use Gmax, myself. I found Anim8tor unintuitive, but that's just a personal preference. You CAN use Gmax models in games with a minor workaround, plus it allows you to use most of the Scripts that work with 3D Studio Max, such as Chilliskinner, which makes texturing much, much easier.

There are also tons of tutorials and support out there for Gmax, which I think is just going to grow over time.

Just my opinions.

mightymax
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Posted: 4th Feb 2003 18:43
Am I right in thinking GMax is just a cut down version of 3D Max? What is missing?

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eGuy
21
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Posted: 4th Feb 2003 20:54
Yes, it is essentially 3D Max Lite. Most of what's missing is the higher end graphics functions and rendering. It's primary focus is game modelling, so it has limited abilities otherwise (for example, animation controls are fairly basic, though functional). Personally, I think it's great and makes a great stepping stone to learn 3D Max if you think you might ever want (or can afford) to try that out.

kfoong
21
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Joined: 28th Jan 2003
Location: Australia
Posted: 4th Feb 2003 23:21
lol

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I HAVE NO IDEA HOW TO PROGRAM DARK BASIC!
MattIsFun
21
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Posted: 4th Feb 2003 23:31
Well, both are free, so you should probably just get both. I can't seem to get Anim8or to export animation information, though. I'm downloading JTEdit, another freeware modeler, right now. http://www.jtgame.com/jtedit/jteditmain.html

Troan
21
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Location: Inner thought about nothing
Posted: 5th Feb 2003 00:59
how much for 3d studio max?

-Troan
John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 5th Feb 2003 14:13
Around $4000. Dont even try cracking it because the models show up in code

Or else I will just have to add you to my list of crackers to never talk to or help

RPGamer

Current - RPG: Eternal Destiny : Help Wanted!
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
actarus
22
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Joined: 29th Aug 2002
Location: 32 Light Years away
Posted: 5th Feb 2003 14:28
Your list must be HUGE

Just remember that you're standing on a planet that's evolving
And revolving at nine hundred miles an hour!
kfoong
21
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Joined: 28th Jan 2003
Location: Australia
Posted: 15th Feb 2003 01:09
anim8or, wings3d are free but they cant animate .x files or .3ds files and gmax has a lot of strings attached to it.

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John H
Retired Moderator
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Posted: 15th Feb 2003 02:36
Then animate them in DB

Current - RPG: Eternal Destiny : Help Wanted!
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy!
kfoong
21
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Joined: 28th Jan 2003
Location: Australia
Posted: 15th Feb 2003 02:46
ok then

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I HAVE SOME IDEA HOW TO PROGRAM DARK BASIC!
nhonetschlager
21
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Posted: 15th Feb 2003 04:21
ok. i am a very beginner to all this progamming and game creating stuff. i would like to know what is a good way to start, what to get, what to do etc. any help is welcome.

kfoong
21
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Joined: 28th Jan 2003
Location: Australia
Posted: 15th Feb 2003 06:23
lol. why is your post here?

anyway experiment with the tutorials and read the manual .

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I HAVE SOME IDEA HOW TO PROGRAM DARK BASIC!
Mike Inel
21
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Location: Sa upuan ko po...
Posted: 15th Feb 2003 12:27
I use Milkshape 3D, and it's good!, the only thing you can't do in Milkshape is that you can texture a pic with transparent in it.

kfoong
21
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Joined: 28th Jan 2003
Location: Australia
Posted: 15th Feb 2003 22:32
im not sure but i think to put transparency just put black stuff on it and ghost it using db. but im not sure

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I HAVE SOME IDEA HOW TO PROGRAM DARK BASIC!
kfoong
21
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Joined: 28th Jan 2003
Location: Australia
Posted: 16th Feb 2003 02:55
RPGamer, do you know how to animate them in db by loading loads of 3ds's and joining them together?

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I HAVE SOME IDEA HOW TO PROGRAM DARK BASIC!
kfoong
21
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Joined: 28th Jan 2003
Location: Australia
Posted: 16th Feb 2003 11:06
sigh... maybe i have to do myself...


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I HAVE SOME IDEA HOW TO PROGRAM DARK BASIC!
The Darthster
21
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Joined: 25th Sep 2002
Location: United Kingdom
Posted: 16th Feb 2003 20:55
You load up all the objects and make meshes from them all, MAKE MESH FROM OBJECT. Then use ADD LIMB to add them all to the initial object, and LINK LIMB to create the hierarchy. Use OFFSET LIMB to get the limbs in the right places, and then ROTATE LIMB to animate them.

Once I was but the learner,
now, I am the Master.
kfoong
21
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Joined: 28th Jan 2003
Location: Australia
Posted: 18th Feb 2003 23:39
darthster you use anim8or dont you? what do you do for animated objects in DB?

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I HAVE SOME IDEA HOW TO PROGRAM DARK BASIC!
drdespair
21
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Joined: 17th Feb 2003
Location: Switzerland
Posted: 20th Feb 2003 13:10
Milkshape is the idea solution for most people, its cheap and quite powerful, in addition it is updated fairly quickly and new export/import plugings are developed all the time. A good addition to your 3d tool kit would be 3d Unwrap.. for your texturing needs. The next in line I feel would be 3D Canvas, quite powerful and updated on an ongoing basis, although a bit more expensive then Milkshape. Softy 3d is a neat little program if you want an interesting and easy way to make oraganic looking models. I would realy stay away from playing around with Gmax exports.. its not realy legal if you look through the agreements. I think for a 100 USD you can realy equip yourself with very decent software. (for those of you who need a great 2d software.. use GIMP there is a windows version and its just as powerful as most of the commercial software, and the great thing is that its free) Here is my budget development package:

Milkshape 3D www.milkshape3d.com
Canvas 3D PRO www.amabilis.com
Softy 3D www.softy3d.com
Ultimate Unwrap3D www.unwrap3d.com
CharacterFX www.insanesoftware.de
Light Map Maker www.windssoft.com

Cheers,

DrD

Zigma
21
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Joined: 5th Feb 2003
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Posted: 23rd Feb 2003 15:25
hey

It depends on what u whana model
I use Zmodeler alot coz I'm in to carsim's
http://zmodeler.nfscheats.com/
cheekybastitch
21
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Posted: 25th Feb 2003 15:16
well, i personally do it the make mesh from object and add limb way, you can save the mesh and then just use a load command in you're final program to save space in whatever fantasic toys you're making, the one problem i've been having tho and pls don't call me thick (I'll cry), I can't for the life of me work out how to texture .3ds models, i know it's gonna be ded simple but i still can't work out how its done, i use 3ds max if that helps......

Murdock743
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Posted: 9th Mar 2003 00:21
HOw do you export .x in Gmax

John H
Retired Moderator
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Location: Burlington, VT
Posted: 9th Mar 2003 00:49
Murdock: You dont. Gmax is fussy. Plus, you cant use the models in a game without a $50,000 license.

Kfoong: Yea just load them all up, have one 'base' object, attach the rest as limbs, then you could use Kent's animation function, but I would just recommend making your own function like "walk" but moving the limbs. Or use Kents thing, never have before but I bet its good

RPGamer

Current - RPG: Eternal Destiny
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy! Oh ya, and Tat has a plugin for that!
Murdock743
21
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Posted: 9th Mar 2003 15:02
what if I was the only one playing?
Christian

John H
Retired Moderator
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Location: Burlington, VT
Posted: 9th Mar 2003 17:23
If your going to release it, then ya gotta pay If you want to develope it for yourself, just for your own enjoyment and no one elses, go ahead!

RPGamer

Current - RPG: Eternal Destiny
http://www.halbrosproductions.netfirms.com
Dont ask those questions! Read the help files lazy! Oh ya, and Tat has a plugin for that!
lcfcfan
21
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Location: North East, UK
Posted: 9th Mar 2003 19:46
Gmax models can be used in games but only if you don't plan on selling them they must be distributed freely.

Sweet
Murdock743
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Posted: 9th Mar 2003 21:29
how do you take .map and make them .x a link to get a compiler would be nice.
Christian

Murdock743
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Posted: 12th Mar 2003 02:32
I'll ask you ppl again because I do not know how do you export .x or 3ds in gmax?????\Christian

Richard Davey
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Posted: 12th Mar 2003 02:33
You can't.

"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming
Murdock743
21
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Posted: 12th Mar 2003 23:47
I mean indirectly not from the program
Christian

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