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Newcomers DBPro Corner / Rotation in 3 axes to match another object's orientation

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Zinc Avenger
21
Years of Service
User Offline
Joined: 29th Jan 2003
Location:
Posted: 29th Jan 2003 16:43
Hi all,

I have two objects, one currently represented by the variable POINTER, the other represented by the variable MOVER.

I can rotate POINTER in all 3 axes, to point it in any direction. At any time I press Return, and then MOVER will slowly turn to face in the same direction as POINTER. It is the delay part which stumps me, since simply using Set Object To Object Orientation MOVER, POINTER works fine but does it instantly rather than gradually.

Now, the problem is... it works once, then every rotation after that seems unpredictable.

I suspect that I am missing something basic.

Here is what I have so far:


Any advice?

ZnA
Fluffy Paul
21
Years of Service
User Offline
Joined: 16th Dec 2002
Location: United Kingdom
Posted: 29th Jan 2003 18:27
Turn, roll and pitch are all flight sim commands. Have you tried using the Euler commands?
You know: "rotate object o, z#, y#, x#"
and all that (assuming object rotation is ZYX order and not XYZ).

Ending a sentence with a French word is so passé
Stevo
22
Years of Service
User Offline
Joined: 4th Oct 2002
Location:
Posted: 31st Jan 2003 00:57
Hi I'm not really sure what you are trying to do but this bit of code is something I was doing for keeping wheels on a car. Obviously the spheres would be replaced with wheels.
I made some with milkshape which also included rotation.


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