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Geek Culture / console games

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AlexI
19
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Location: UK
Posted: 2nd Apr 2005 03:01
has any one ever made a game that can work on any console. accept mobile phone. Console by meaning ps2,ps1,xbox,gmaecube,nintendo,so on
Drew Cameron
20
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Location: Scotland
Posted: 2nd Apr 2005 03:09 Edited at: 2nd Apr 2005 03:09
I've sort of made some games for PS2 using YaBasic. They only worked in YaBasic though and they sucked, but I learnt quite a lot about programming using YaBasic actually.

(Google YaBasic if you don't know what it is)

Coming April 1st - a treat in the WIP board
AlexI
19
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Location: UK
Posted: 2nd Apr 2005 03:15 Edited at: 2nd Apr 2005 03:16
i no, i have looked at that before, if you have a playstaion 2 it came with a sample disk on it it has yabasic witch can be used for directly program on the playstation itself, it's quite good actually but rubbish comapared to DB.

and you can get yabasic for the pc
AlexI
19
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Location: UK
Posted: 2nd Apr 2005 03:16
any orther people?
Raven
19
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Location: Hertfordshire, England
Posted: 2nd Apr 2005 07:29
Yes, but it has cost me alot to do so.

Renderware Engine $50,000 (for each platform www.renderware.co.uk)
Nintendo License & SDK $75,000 (www.warioware.com)
Microsoft License & XDK $25,000 (www.microsoft.com/games)
Sony License & SDK $80,000 (www.sceu.co.uk)

Compared to the licensing the cost of getting the software to actually develop and even the computers is not even worth mentioning.

That said, most of that cost can be underwritten by your publisher. A task in itself, which ain't exactly a walk in the park to achieve.

You can usually become a registered developer without shelling out, provided you have a legimate legal entity (company) but that only provides you with basic access, mostly forum stuff.
Jimmy
21
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Location: Back in the USA
Posted: 2nd Apr 2005 07:47
Robert Lettan i think u r a liar

i am new at coding, but i think i can do darkbasic or maybe darkbasic pro
TKF15H
21
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Location: Rio de Janeiro
Posted: 2nd Apr 2005 08:08
Games written in WarBasic can run in any console that has the VM.

AphoticVM status: 30% (Yes, that number just went down.) AphoticBasic status: 10%
Drew Cameron
20
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Location: Scotland
Posted: 2nd Apr 2005 08:47
You can make Dreamcast games or something? It's like Windows apparently, although, that might be all wrong.

(Looking it up on Google now)

Dumbo and Cool - back on track! 2 level demo and screens in WIP board, 5mb! Go on... have a look.
Neofish
20
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Location: A swimming pool of coke
Posted: 2nd Apr 2005 10:28
Quote: " Games written in WarBasic can run in any console that has the VM."

Hey TK you take any chance to advertise don't you

I don't see why people think that 133b is spelt 1337?!
TKF15H
21
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Location: Rio de Janeiro
Posted: 2nd Apr 2005 11:58
Always waiting for an opportunity.
As soon as I get some time in my hands, I'll start making the PS1 port. With the resources a DC port is also possible.

Quote: " You can make Dreamcast games or something? It's like Windows apparently"

DC's run windows CE. The software-side of the SDK is easy to find on the net. The problem is finding the hardware-side: A cable to plug your DC into your PC.

AphoticVM status: 30% (Yes, that number just went down.) AphoticBasic status: 10%
Sol462
20
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Location: playing with the spazookeedoo
Posted: 2nd Apr 2005 12:52
Yes, console programming is very possible, just very expensive or illegal (with the exception of OpenXDK, etc.).
But no, not with Darkbasic. Sorry, spazuh

Kevin Picone
22
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Joined: 27th Aug 2002
Location: Australia
Posted: 2nd Apr 2005 13:24
Quote: "
Robert Lettan

Yes, but it has cost me alot to do so.

Renderware Engine $50,000 (for each platform www.renderware.co.uk)
Nintendo License & SDK $75,000 (www.warioware.com)
Microsoft License & XDK $25,000 (www.microsoft.com/games)
Sony License & SDK $80,000 (www.sceu.co.uk)

Compared to the licensing the cost of getting the software to actually develop and even the computers is not even worth mentioning.

That said, most of that cost can be underwritten by your publisher. A task in itself, which ain't exactly a walk in the park to achieve.

You can usually become a registered developer without shelling out, provided you have a legimate legal entity (company) but that only provides you with basic access, mostly forum stuff.
"


Since, this is something your claiming to have 'done', mind telling us ALL, what titles you'd developed ?

Kevin Picone
[url]www.underwaredesign.com[/url]
Play Nice! Play Basic - Next Generation Basic (Release V1.05 Out Now)
Jimmy
21
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Location: Back in the USA
Posted: 2nd Apr 2005 19:56
I think he would mind.

Raven, you have a serious problem, but with some love.. and a LOT of PAM, you CAN get help!

I'm pullin' for ya buddy.

Jess T
Retired Moderator
21
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Location: Over There... Kablam!
Posted: 2nd Apr 2005 21:44 Edited at: 2nd Apr 2005 21:45
Guy's, stop it.

We don't want any more fights on here as it is.
If anyone tries to provoke another user again, I'll newbie slap you, and then if it happens a third time, a ban.
This is the warning.

Don't take it personally, but I'm tired of seeing provokation on these boards when it's entirely unnecessary. If you want to take up some sort of argument with Raven, then email him, just keep it outta the board, please.

Also, have a read about what I posted in my locked ( thanks Exeat ) thread;
http://forum.thegamecreators.com/?m=forum_view&t=51531&b=2
Any issues, email me.

Jess.


Team EOD :: Programmer/All-Round Nice Guy
Aust. Convention!
AlexI
19
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Location: UK
Posted: 3rd Apr 2005 02:56
carrying on
Benjamin
21
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Location: France
Posted: 3rd Apr 2005 03:19
If you want to do some DS/GBA/SNES programming, check out this link: http://www.thepernproject.com


"Lets migrate like bricks" - Me
AlexI
19
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Location: UK
Posted: 3rd Apr 2005 03:25
whats DS/GBA/SNES programming
TKF15H
21
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Location: Rio de Janeiro
Posted: 3rd Apr 2005 04:01
Nintendo DS, GameBoy Advance, Super nintendo.

AphoticVM status: 30% (Yes, that number just went down.) AphoticBasic status: 10%
AlexI
19
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Location: UK
Posted: 3rd Apr 2005 04:04
any onne made any games for bigger consoles e.g plystaion 1 or 2 ,xbox ,so on
TKF15H
21
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Location: Rio de Janeiro
Posted: 3rd Apr 2005 04:30
for Playstation 1 there's a free opensource SDK, for PS2 I'm not sure. But it is a pain to program. I suggest you only think about console programming once you make something like Super Mario 64 in DBP.
PS1/DCs are programmed in C, and in the case of the PS1 the API is very low level (the DC has SDL/OGL/Kallisti/etc).

AphoticVM status: 30% (Yes, that number just went down.) AphoticBasic status: 10%
AlexI
19
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Posted: 3rd Apr 2005 04:48
Quote: "for Playstation 1 there's a free opensource SDK"


where do you get that from?
Megaton Cat
21
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Location: Toronto, Canada
Posted: 3rd Apr 2005 05:39
I've tried some Dreamcast programming a long time ago...

there's nothing illigal about it. I dunno why you guys keep worrying about liscence fees and other junk that doesn't concern us hoyybists (and several indies)

There's a bigger chance Microsoft will start donating to charity than bothering to start a lawsuit against some nobody.

My cat! My cat is on fire! Dear god someone help!
TKF15H
21
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Location: Rio de Janeiro
Posted: 3rd Apr 2005 06:06
Actually Megaton, to program the DC you need a few files that you can't get legally for free. They have to be ripped from some CD.
Not that it actually matters. SEGA left the DC behind (you can't even find it on their website anymore. Crying shame.) so it's unlikly they'll try to start a lawsuit on a hobbyist.

AphoticVM status: 30% (Yes, that number just went down.) AphoticBasic status: 10%
Megaton Cat
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Posted: 3rd Apr 2005 07:00 Edited at: 3rd Apr 2005 07:01
Quote: "Actually Megaton, to program the DC you need a few files that you can't get legally for free. They have to be ripped from some CD."


Translation: Nobody cares.

I'm pretty sure Sega knows what people are brewing with the DC.

My cat! My cat is on fire! Dear god someone help!
TKF15H
21
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Posted: 3rd Apr 2005 07:09
heh, no need to translate, I said so in the paragraph below. Read only half the post?

AphoticVM status: 30% (Yes, that number just went down.) AphoticBasic status: 10%
Megaton Cat
21
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Posted: 3rd Apr 2005 07:16
Ah forget it.

My cat! My cat is on fire! Dear god someone help!
TKF15H
21
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Location: Rio de Janeiro
Posted: 3rd Apr 2005 07:25
Your cat's on fire? You'll need this:

AphoticVM status: 30% (Yes, that number just went down.) AphoticBasic status: 10%
David T
Retired Moderator
22
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Location: England
Posted: 3rd Apr 2005 07:32
Quote: "whats DS/GBA/SNES programming "


oh dear.

Facts are meaningless.
You could use facts to prove anything that's even remotely true.
Ace Of Spades
19
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Location: Across the ocean
Posted: 3rd Apr 2005 07:40
Quote: "whats DS/GBA/SNES programming"


GBA = Not Cool
SNES = One Of The Best
DS = Wtf Is DS?
Jeku
Moderator
21
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Location: Vancouver, British Columbia, Canada
Posted: 3rd Apr 2005 08:52
Actually Sega apparently endorses the DC homebrewing community, and helps out on the forums. The system is dead anyways, and not from a long successful run, either. It was pretty much DOA.


--[GameBasic - Coming Soon]-- ^^^ banner generously designed by TheBigBabou
Megaton Cat
21
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Location: Toronto, Canada
Posted: 3rd Apr 2005 09:07
Quote: "It was pretty much DOA"


Dead Or Alive?

My cat! My cat is on fire! Dear god someone help!
Benjamin
21
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Location: France
Posted: 3rd Apr 2005 09:18
No, Dainty Online Apples.


"Lets migrate like bricks" - Me
TKF15H
21
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Location: Rio de Janeiro
Posted: 3rd Apr 2005 09:47
Quote: "It was pretty much DOA."

And DOA was worth it. Don't forguet Shenmue II, for those that like the different style (not my favourite though). Then there's Sonic Adventure. Soul Calibure. Marvel vs Capcom. (almost) Half Life. There was a whole lot of good stuff for it.

And if Sega endorces homebrew games, then how come people still have to use illegal files and make their own tools?

AphoticVM status: 30% (Yes, that number just went down.) AphoticBasic status: 10%
Jeku
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Posted: 3rd Apr 2005 10:42
I actually meant Dead on Arrival

Quote: "Don't forguet Shenmue II"


That one was released on Xbox, actually. Shenmue 1 was on DC, I believe.


--[GameBasic - Coming Soon]-- ^^^ banner generously designed by TheBigBabou
TKF15H
21
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Posted: 3rd Apr 2005 11:21
Oops, you're right.
And what do you mean with Dead on Arrival? THE DC LIVES!!

AphoticVM status: 30% (Yes, that number just went down.) AphoticBasic status: 10%
Jeku
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Posted: 3rd Apr 2005 11:52
I mean at the time the console was released, it was DOA. Even though they rock (yes I love mine with 100+ games, too), it was absolutely killed even before the PS2 was released. They were selling for as little as $40 CDN here at Future Shop to get rid of excess stock.


--[GameBasic - Coming Soon]-- ^^^ banner generously designed by TheBigBabou
Megaton Cat
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Posted: 3rd Apr 2005 13:08
Quote: " I mean at the time the console was released, it was DOA."


Ahh now you've hit below the belt Jeku. The DC was not dead on arrival. At one point the grass actually looked greener on Sega's side than Sony's. Sega had Sonic Adventure, Sony had The Bouncer..., Sega had Quake 3, Sony had Quake 3 with crappy framerates.

But Sony quickly caught up and put the final nail in the Dreamcast's coffin. Sad story.

My cat! My cat is on fire! Dear god someone help!
Jeku
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Posted: 3rd Apr 2005 13:11
It didn't help when Sega canned the SOA chief right out of the starting gate, either.


--[GameBasic - Coming Soon]-- ^^^ banner generously designed by TheBigBabou
AlexI
19
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Posted: 3rd Apr 2005 19:41
wow 17 posts one day
AlexI
19
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Posted: 3rd Apr 2005 19:45
Quote: "for Playstation 1 there's a free opensource SDK"


where do you get that from??
Manic
22
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Location: Completely off my face...
Posted: 3rd Apr 2005 20:34
The DC only failed because sega didn't market it well enough, basically, compared to the strength of Sony, sega didn't stand much chance.

oh, and shenmue 2 did come out on DC, but sadly, we'll never see the final part of the series...

I don't have a sig, live with it.
TKF15H
21
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Posted: 3rd Apr 2005 20:37 Edited at: 3rd Apr 2005 20:50
[edit] Double post

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TKF15H
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Posted: 3rd Apr 2005 20:49 Edited at: 3rd Apr 2005 20:58
Quote: "Quote: "for Playstation 1 there's a free opensource SDK"
where do you get that from??"

Here are some links:

Compiler: http://www.buginthemachine.com/
Tools: http://www.megagames.com/psx/psx_utils.shtml
Docs: http://www.zophar.net

AphoticVM status: 30% (Yes, that number just went down.) AphoticBasic status: 10%
Killswitch
22
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Location: School damnit!! Let me go!! PLEASE!!!
Posted: 3rd Apr 2005 21:17
@megaton

Bill Gates gave $750 million to the Tsunami fund...

~It's a common mistake to make, the rules of the English langauge do not apply to insanity~
Benjamin
21
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Posted: 4th Apr 2005 00:48
I thought the DC failed because they took so damn long releasing it outside of Japan, no?


"Lets migrate like bricks" - Me
Megaton Cat
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Posted: 4th Apr 2005 01:05
Quote: "Bill Gates gave $750 million to the Tsunami fund..."


Hmmm. Now I'm truly worried.

My cat! My cat is on fire! Dear god someone help!
flibX0r
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Posted: 4th Apr 2005 01:09 Edited at: 4th Apr 2005 01:10
Just comes out of the bug fix budget for Microsoft TectonicController Professional



You can't wield supreme executive power just because some watery tart threw a sword at you
AlexI
19
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Posted: 4th Apr 2005 04:03
talking about microsoft is visual basic.net any good
mm0zct
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Location: scotland-uk
Posted: 4th Apr 2005 06:53 Edited at: 4th Apr 2005 06:55
in my opinion the DC rocks still to this day, it may not have survived on the market but the few good titles i have on it still make it my fav console (those games namely sonic andventure 1+2, quake3, msr(metropolis street racer, predecessor to xbox project gotham racing) and shemue) i just wish they hadn't closed seganet

i thought about programming some stuff for it but i've never got round to it, building up my c and ogl skills first.

http://www.larinar.tk
AMD athlon 64 3000+, 512mb ddr400, abit kv8, 160gb hdd, gigabit lan, ati radeon 9800se 128mb.
AlexI
19
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Posted: 6th Apr 2005 05:44
still any one no is visual basic.net any good

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