Hi - sorry if this is a dumb question but I can't figure it out and help & codebase & forum searches came up with nothing...
I've think I've got the hang of matrixes, so I thought I'd try out a mesh.
I've got my hands on a copy of geoscape, and I've made a pretty spiffy mesh + texture. I've exported the mesh to a .x and the texture to a .bmp.
I assume I load it into DPB with
How do I apply my .bmp texture to it?
Also, is there an easy alternative to get ground height when using a mesh instead of a matrix? (Was hoping not to tackle collision detection just yet1)