3D Gamemaker is a great idea to help an artist get feedback for RT3D work. Just wondering if anyone could help me out with a few questions I have about it though.
If I get a game going in the 3D Gamemaker, could this later help a programmer to implement it better using Dark Basic? Would my efforts cut actual coding time later down the road?
I have some fairly complex characters that I created for a game that didn't go anywhere. These characters were built within 3DSMAX using Character Studio and I also made custom face rigs out of dummy objects, which are attached to the head bone. Will I be able to utilize any of these features in 3D Gamemaker or is this even possibly with Dark Basic?
Hope I'm not expecting too much. I realize that it has to be limiting to allow for ease of use but I'm just trying to develop a good production flow
Thanks in advance,
--Jon