try seeing if you can make this work.
this line:
Quote: "
if mousex()>360 and mousex()<381 and mousey()>84 and mousey()<105 and mouseclick()=1
"
looks to see if mousex is beteew 360 and 381 on the (left, right) and mousey 84 to 105 up down.
sync on : sync rate 60 :
color backdrop rgb(0,0,128)
set text font "arial" : set text size 12 :` set text transparent
rem make your self two sprite that are say your off position
rem then make two more that are in the on position.
paste sprite 1,360,84
paste sprite 2,360,324
do
cls
draw sprite first ; rem sprites not needed if you use a box command replace box command where there is a sprite command, paste word not use.
paste sprite 1,360,84
paste sprite 2,360,324
if mousex()>360 and mousex()<381 and mousey()>84 and mousey()<105 and mouseclick()=1
paste sprite 4,360,84
if mousex()>360 and mousex()<381 and mousey()>324 and mousey()<345 and mouseclick()=1
paste sprite 5,360,324
loop
hope you know how to do your sprites if not let us know and we'll see if we can help you.
What it does is paste sprite 1 and sprite 2 on the screen, then when you click on that part of screen it puts the other sprite 4 or 3 on the screen for as long as you press a mouse button.
Should work with the box command instead of a sprite as its is only looking to see where the mouse is.
In Space No One can Hear You Scream! (When your comm Line is cut?)