Good day!
I am working on a game to share with the DB community and I need some help.
Item 1:
When the camera approaches a dark corridor and enters, a ghost (ghost.x)appears and starts battle, however it is facing the wrong way depending on the direction I am heading, usually facing south.
IF I am in an Open room, all the objects face south. How can I get the Object(s) to face me regardless to the direction I am going. Please note that the object(s) are "stationary". I know enough to use a ROTATE OBJECT command but I can not figure out the coding.
Item 2 (see sniplet):
After the "ghost" is defeated, the PLAY OBJECT runs to show the ghost "dying". Works great! However IF I want to hide or remove the object AFTER the death scene, the Play Object is never seen, the ghost just vanishes after it is defeated. How do I setup PLAY OBJECT and HIDE or REMOVE OBJECT so that as soon as the Play is finished, hide or delete the "ghost"?
I know the code is not perfect but it is only in training and test mode now. I used the DC.EXE Map Tool for now to generate the maps of the play field and will hand draw the map at a later date.
Any help you can give me I would appreciate. Any suggestions?
Old Programmer's are not ugly; they are just Visually BASIC.