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DarkBASIC Professional Discussion / The latest 5.8 version - is it worth it?

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Dr Crazy
21
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Joined: 13th Apr 2004
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Posted: 17th Apr 2005 18:47
I've noticed all the people who try my game get that missing DX_() .dll missing error because they don't have the latest direct x and I'm missing out on downloads because people can't be bothered to get it, should I just revert to normal 5.8?

Home of the RPG: The Sacran http://www.cstudios.bravehost.com

Used to be Pvt Rakosi
OSX Using Happy Dude
21
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Location: At home
Posted: 17th Apr 2005 19:45
Of course.

Etienne
21
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Location: Paris
Posted: 17th Apr 2005 20:28
the answer is quite ... personnal imo , there are things fixed , things worst , in the overall , if you don't use a combo of newton + dbpro + terrain i'd say yes due to bugfixes , but if you use that combo ... yes again , but you may as well keep the 5.7 and ... just wait for all to be done (the documentation (not upgraded yet !) , the enhancement packs updates (if not finished yet) , and other third party enhacements)

cause right now 5.8 seems to be ok in stand alone , but with other features it would make weird frustrating stuff

A pixel is nothing , lots of can be all
Dr Crazy
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Posted: 18th Apr 2005 00:48
I got it standalone. For some reason, my menu won't work in 5.7 :S

Home of the RPG: The Sacran http://www.cstudios.bravehost.com

Used to be Pvt Rakosi
BealziBob
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Joined: 9th Jul 2004
Location: The Grim North (UK)
Posted: 18th Apr 2005 00:59
Looks like you don't have all the information on the upgrade so let me clarify a few things for you.

1. The final release of Upgrade 5.8 no longer causes The DX dll error, your programs will happily run as they did before without having to download a Direct x Update.

2. The Enhancement Pack and Cloth and Particles updates were released on the same day as 5.8 final. Simply go to your orders page and download them again.

3. 5.8 works perfectly with EzRotate & Blue GUI 2, no need to update them.

4. Newton works perfectly with 5.8.

The new commands and fixes are worth the download alone. There is no reason not to update as far as I can tell.

Etienne
21
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Joined: 17th Jan 2004
Location: Paris
Posted: 18th Apr 2005 01:23 Edited at: 18th Apr 2005 01:43
*edit*
My mistake , newton works with it , it's just newton who has an issue , nothing related to dbpro , the v5.8 is now total ok .. i had a restriction now i think there is none

A pixel is nothing , lots of can be all
OutLand
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Joined: 22nd Sep 2003
Location: uk,wales
Posted: 18th Apr 2005 01:36
It is definatly worth it specialily if you want working low level vertex editing commands and shadows.
Etienne
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Location: Paris
Posted: 18th Apr 2005 01:44
hey , you from Wales i've been there seein the rugby team playing , fantastic country

"waaaaaales , waaaaaaales" they gave me a scarf , a nice gorgeous woman

A pixel is nothing , lots of can be all
Dr Crazy
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Posted: 19th Apr 2005 03:48
Whaaa? No dx error? My friend got the missin dll error and YET he has dx 9.0c????

Home of the RPG: The Sacran http://www.cstudios.bravehost.com

Used to be Pvt Rakosi
OSX Using Happy Dude
21
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Location: At home
Posted: 19th Apr 2005 04:08
Its due to Microsoft mucking around with DirectX SDK - it still hasn't been sorted yet (and probably wont until 9.0d)

Dr Crazy
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Posted: 19th Apr 2005 04:21
o ok. Ive got DSK and my game works fine so it probably is that
Thanks anyway dudes,
Nick.

Home of the RPG: The Sacran http://www.cstudios.bravehost.com

Used to be Pvt Rakosi
thedubdude
22
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Joined: 24th May 2003
Location: San Jose, Ca.
Posted: 19th Apr 2005 05:22
The good news about version 5.8 is that you can easily revert back to 5.7 just by re-installing the 5.7 patch. I'm very dissappointed with 5.8. The most annoying thing about it is that line numbers no longer correspond to the error message line number reported by Dark Basic (it worked great in 5.7). Least you think this is a minor problem, consider how much time you will spend tracking down that array who's index you've exceeded or any other of a mirid of possible compiler or program execution problems that are normal during a program's development.

Combine this with the problems caused by comments not being ignored in "select" and "type" statements and you've got major headaches. I'll stick with 5.7 until they get their act together at TGC.
JerBil
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Joined: 8th May 2004
Location: Somewhere along the Z axis...
Posted: 19th Apr 2005 06:01
Errors show exactly which line number in the editor is
wrong in 5.8. It never did in previous versions.


-JerBil

Ad Astra Per Asper
BatVink
Moderator
22
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 19th Apr 2005 06:33
JerBil, it is actually way out, worse than it was before, it's confirmed in bug reports

http://forum.thegamecreators.com/?m=forum_view&t=52347&b=15



BatVink
JerBil
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Location: Somewhere along the Z axis...
Posted: 19th Apr 2005 08:44
Maybe so, but I'm not seeing that with the old editor U1.09b.

When I misspelled spacekey() at line 199 of a 201 line program,it did highlight line #2 with a "Does not exist in program." error, but that's the only situation I've been able to replicate. Otherwise, it's right on.


-JerBil

Ad Astra Per Asper
Etienne
21
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Joined: 17th Jan 2004
Location: Paris
Posted: 19th Apr 2005 09:21
here it SEEMS to work with me i actually didn't pay attention to that right now , but ...

A pixel is nothing , lots of can be all
thedubdude
22
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Joined: 24th May 2003
Location: San Jose, Ca.
Posted: 20th Apr 2005 02:09
Version 5.8's line number error reporting is inconsistent. For long programs it is way off....for short programs it seems to be OK. Version 5.7 is spot on all the time.

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