Thanks for some of the more positive comments. Still a long way to go before the cogs start turning. The learning curve starts first, which will be a large chunk of my free time, but eventually I'll actually start a bloody game!
Quote: "Just out of interest, roughly what expense are we talking for a bunch of text books, the DX9 SDK, VC++7.0"
Not much. I've got 2 text books at £60 together, and a few on the wishlist. Don't see much point picking them all up at once as I intend to go through them front to back. Should cost me just over £150 for the books, the SDK is free, and I get free Microsoft software as part of an academic alliance program. That'd be the main expense that I've managed to side step. I can't use it for profit though, so I'll have to buy a license as and when I have a product and some interest in it.
@Dazzag
Thanks for the words mate. I don't think it'll be a piece of piss, but I don't think it'll be half as hard as people make out. My main challenge is to get through the dull bits of learning to get to the fun bits. I can't envisage anything being too technical to understand. I think it just takes the right attitude, a decent text book, and perseverance, to overcome each problem.
As for making a good game, that I will! I'm a really picky game player these days. I'm sick of the same old thing, and 95% of games don't do it for me anymore. The last thing I want to do is make a run-of-the-mill remake, so I'll be looking for something original, innovative and involving. I miss the feeling off emmersion and involvement I used to get from games. These days a lot of games seem to miss that special touch, that cool factor (makes you feel bad-ass to play it) and subtle touches that make the characters and environment feel rich. None of this requires stupidly complex graphics or programming techniques ... it just needs a good well thought out design and concept. I'm sure I can do that.
@Philip
Thanks for the potential proposition. I intend to drop some prototypes online in the future, so if the time comes and you like what you see, anything is possible.