chozo555,
Other than trailing plains for smoke and single animated plains for ball fire explosions, there are a couple of other options possible. One, being that you can have, let's say for example, ten models of a mushroom cloud. Where the first model is the cloud at its smallest, and the last at its largest. Making use of the
hide object and
show object commands, would make for a quite good explosion effect, dependant of one's modeling skills. I don't believe there is a way, within DarkBasic, to directly manipulate the vertices(vertice animation) without making seperate meshes from memblocks, and editing their data. Therefore, using seperate models, each modeled as another 'frame' in the animation, is probably the only way to make a true 3D explosion effect.
Also, there is a particle explosion effect tutorial that comes with DarkBasic. It is a great effect and well worth looking into if you wish.
If anyone else has any greater knowledge in this area, and knows of a possible vertice animation technique, please do not hesitate to share the information.
+NanoBrain+