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DarkBASIC Professional Discussion / Dbpro and additional hardware

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The admiral
22
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Joined: 29th Aug 2002
Location:
Posted: 24th Apr 2005 17:22
Well as I have been playing some other games and designing ones of similar type myself it has come to my conclusion that maybe support for various hardware periphials could be made. I remember a while back that there was a technology section on the website for dbpro but it hasnt really been updated. What im after is a communicator headset......modern fps and stratergy games use the voice head sets to relay stratergy and help people work together so rarther than use text chat im asking if tgc can try find a pc communicator and write a dll to support it??

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Tomu
21
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Joined: 27th Jan 2004
Location: Block C Flat 2 Room 8
Posted: 24th Apr 2005 17:32
i agree. this would be a great addition

Tomu.

OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 24th Apr 2005 21:33
Unfortunately you either need fast broadband or a LAN to make effective use of them.

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Calm down dear! Its only an election...
Nicholas Thompson
20
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Location: Bognor Regis, UK
Posted: 25th Apr 2005 01:26
Are you trying to say Dialup is slow and incapable of anything but sending text-based emails?

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Three Score
20
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Joined: 18th Jun 2004
Location: behind you
Posted: 25th Apr 2005 02:09
yup
and u know what even sounds stupider
dialup is thru sound but its to slow to transfer binary sound although it transports normal voice fast


what i have always wondered is if electricity is as fast as light then how come it can only transfer like a max of 10mb/s so far
and why dialup is so friggin slow

X-Patch x-patch.exe(gui):75% make.exe:5% x-patch.dll(runtime dll):0% developed on win xp home sp2
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 25th Apr 2005 03:51
Quote: " Are you trying to say Dialup is slow and incapable of anything but sending text-based emails?"

Even using 512K ADSL, VOIP is pretty awful... You need at least 1Mb on both ends, preferably using SDSL.

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Blue Icarian Wings
20
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Joined: 21st Jun 2004
Location: About hereish
Posted: 25th Apr 2005 05:13
Skype, 5 people in the chat, me hosting, all of us playing Battlefield vietnam, 512 connection (via tempremental wireless link to router downstairs), I found the quality to be better to a normal phone line

Headsets are just speakers and microphones not sure what audio support DBPro has, if you could find a voice chat libary you could wrap it and use it as a DLL though
OSX Using Happy Dude
21
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Joined: 21st Aug 2003
Location: At home
Posted: 25th Apr 2005 06:02
Quote: "I found the quality to be better to a normal phone line"

Must be very lucky...

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Calm down dear! Its only an election...
The admiral
22
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Joined: 29th Aug 2002
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Posted: 25th Apr 2005 09:37
Simple fact is if you wanna play online games you need broadband. I dont think the quality will be all that bad I play on live with a headset perfectly and thats with like 16 headsets all communicating.

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Benjamin
22
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Joined: 24th Nov 2002
Location: France
Posted: 25th Apr 2005 12:32
I play online games using dialup... none of them use proper voice communication though.


"Lets migrate like bricks" - Me
Clueless
21
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Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 26th Apr 2005 08:25
Quote: "not sure what audio support DBPro has"


I've always been curious about (but too lazy to investigate) commands that *I think* I've seen in the DBP command set to record sounds and send a sound as a net message. Granted, you'd probably want to compress the recorded sound as MP3 instead of WAV before putting it on the network. Anybody tried?

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