the old question DBC or DBPro, can't realy help if your are DBC, if your DBPro and you are using sprites or object's then try using the turn command
eg turn sprite left spritenumber, angle
turn object left objectnumber, angle
in code would look like so:
TURN OBJECT left 1, wrapvalue(360)+0.1
turn sprite right 1, wrapvalue(360)+0.4
this take object 1 and will turn it around untill it hit 360 the reset ready to go round again, the +0.1 is the amount it moves around by whole number very fast, small slow.
see how you get on, if not clear post again and we'll see what can be done.
In Space No One can Hear You Scream! (When your comm Line is cut?)